[RPG] How does Shadowrun 4 differ from the previous editions – from an Actual Play viewpoint

edition-comparisonshadowrun-sr4system-introduction

I have the old versions, and played the heck out of them.

I don't have version 4. If I buy it, what can I expect?

Best Answer

We have been playing a Shadowrun 4th Edition game for a very long time now. I find the rules system to be much easier to understand/operate, and the dice rolling is pretty straightforward. I have been playing Shadowrun since 2nd Edition, and personally, I think 4th is the best yet.

Setting wise, the biggest new addition (as Numenetics stated) is the wireless Matrix. Also, now that machines are talking with WiFi, so are Meta-Humans - The Technomancer, a "hacker" that uses a Magic like stat called Resonance to "Thread" bonuses to programs, and summon "Sprites" to do their bidding is now a character option.

There are a lot of great optional rules, like taking "automatic successes" (your dice pool / 4 = number of hits) which allows you to quite easily run a diceless forum game alongside your sit down game. We have taken full advantage of that system in our very long campaign...

The main system difference is that the "Target number" for rolling is ALWAYS 5... I.E, 5 and 6 are the only #'s that ever "hit". 6's do not "explode" like in previous versions unless you use your "Edge" stat. Also, instead of increasing or decreasing target numbers, things increase and decrease Threshold/Pool size.

I would be happy to try to address more specific inquiries into the 4th edition as well, if there is something you were interested in knowing that I didn't mention...