[RPG] How does the Berserker Axe’s curse interact with Calm Emotions, Suggestion, and Dispel Magic

charmedcursesdnd-5emagic-itemsspells

The Berserker Axe is a +1 axe that increases max HP by 1 HP per level, but has a curse, part of which states:

Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.

In my game, the Berserker Axe curse triggered on a player character, and her fellow party members tried using calm emotions, dispel magic, and suggestion ("Stand Down") to stop the curse.

How do each of these spells interact with the curse?

Calm emotions says:

Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the GM rules otherwise.

Suggestion states:

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. […] The suggestion must be worded in such a manner as to make the course of action sound reasonable. […] On a failed save, it purses the course of action you described to the best of its ability.

Dispel magic says:

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends.

I ruled that calm emotions had no effect. Dispel magic was cast at the player, not the axe, so no effect, but I'm not sure if it has an effect even if cast at the axe.

Suggestion had me stumped. I had it give the target a 2nd saving throw against the berserker curse.

Were my rulings correct? How should these spells have interacted with the Berserker Axe's curse?

(There are similar questions about competing charm effects, but I'm not sure this is quite the same.)

Best Answer

Calm emotions should probably have worked; dispel magic should not; suggestion entirely up to the DM.

D&D 5th edition rules are interpreted by the following guidelines:

  1. The rules say what they say and no more.
  2. The DM adjudicates everything not covered by the rules (and is even free to make a contrary ruling or invent new rules).
  3. Words with no game definition are interpreted by their natural meaning in the English language.

For completeness, the relevant rules on Berserk are follows:

While berserk, you must use your action each round to attack the creature nearest to you with the axe. [...] You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.

Calm emotions

Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward.

Attacking someone to the best of your ability is certainly hostile. The character becomes indifferent to those targets, which suggests that it no longer desires to fight them.

The English language definition of berserk is "Injuriously, maniacally, or furiously violent or out of control." If you become indifferent, can you still be berserk? If you become indifferent, it seems likely that you are no longer berserk, and therefore do not have to make attacks.

Dispel magic

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends.

A magic item effect isn't a spell, so you would be correct to rule that dispel magic has no effect, regardless of whether you cast it on the character or the weapon.

Suggestion

The suggestion must be worded in such a manner as to make the course of action sound reasonable. [...] On a failed save, it pursues the course of action you described to the best of its ability.

This one is entirely DM's interpretation, for two reasons:

  1. What is "reasonable" is not defined in the rules, except that self-destructive actions are not defined. Is it reasonable for a frenzied berserker to stand down?
  2. What happens when two effects conflict is not defined in the rules. Does the axe take precedence, or the spell? It's up to the DM.
Related Topic