[RPG] How does the Contingency spell with Cure Wounds as the contingent spell work with incoming damage

damagednd-5ehealingspells

If a bard selects the contingency spell as a Magical Secrets pick, and uses contingency to cast a contingent 5th-level cure wounds with the trigger "when I drop to 1 hit point", how does the incoming damage work?

Say he is at 5 hit points. Then he gets hit with 30 damage. Does the extra 25 damage take away from the 5th-level cure wounds that gets triggered?

Best Answer

The extra damage does not count against the heal spell, but you made a mistake on your contingency trigger.

The dnd-5e rules basically state that when you take extra damage over your total, you're reduced to zero hit points and need to start making death saving throws.

Dropping to 0 Hit Points

When you drop to 0 Hit Points, you either die outright or fall Unconscious

Instant Death

Massive damage can kill you instantly. When damage reduces you to 0 Hit Points and there is damage remaining, you die if the remaining damage equals or exceeds your hit point maximum.

For example, a Cleric with a maximum of 12 Hit Points currently has 6 Hit Points. If she takes 18 damage from an Attack, she is reduced to 0 Hit Points, but 12 damage remains. Because the remaining damage equals her hit point maximum, the Cleric dies.

Falling Unconscious

If damage reduces you to 0 Hit Points and fails to kill you, you fall Unconscious (see Conditions ). This unconsciousness ends if you regain any Hit Points.

So the order of things would be:

  1. Take more damage than your total hit points
  2. Get reduced to zero hit points (and go unconscious, lose concentration, etc.)
  3. Assuming instant death doesn't occur, contingency kicks in* and heals you for X hit points, making your hit point total X
  4. Profit.

*BTW: Your contingency should state "When I get reduced to 1 or fewer hit points."

As originally stated you'd have to hit exactly 1 HP for it to trigger, allowing you to blow right past 1 to 0 when you take more damage.