[RPG] How does the Melf’s Minute Meteors spell interact with the Evocation wizard’s Sculpt Spells feature

class-featurednd-5espellstargetingwizard

The evoker wizard feature Sculpt Spells is worded thusly:

Beginning at 2nd level, you can create pockets of relative safety
within the effects of your evocation spells. When you cast an
evocation spell that affects other creatures that you can see, you can
choose a number of them equal to 1 + the spell's level. The chosen
creatures automatically succeed on their saving throws against the
spell, and they take no damage if they would normally take half damage
on a successful save.

This is mainly designed to enhance instantaneous spells and is a bit tricky to interpret in relation to other evocation spells.

My question is about the Melf's minute meteors spell. Below, I have tried to collect the relevant parts of its description:

Range: Self

You create six tiny meteors in your space. […] When you cast the spell — and as a bonus action on each of your turns thereafter — you can expend one or two of the meteors […] Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw.

How does this spell interact with the Sculpt Spells feature? I have thought of some possible options:

  1. Not at all. The spell itself does not "affect other creatures", as it has a range of Self, and thus does not qualify for the feature.
  2. Only the first two meteors. Shooting the first two meteors is part of casting the spell, as it happens with the same action. You can protect creatures from these two explosions, but not from those created on other turns.
  3. Sculpted for the whole duration. The feature does not say that the damage has to happen instantly and it provides protection "on their saving throws against the spell", as in any and all of them. So, while you have to choose the creatures at the time of casting, they remain protected from all explosions created with it.

Is one of these right or is there maybe another option?

Best Answer

As written, Sculpt Spells affects all saves against the spell

As you quote in your question, the School of Evocation wizard's Sculpt Spells feature says:

When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell's level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.

At the very least, the Melf's minute meteors spell can affect other creatures when it is cast. (I'm unsure whether/how Sculpt Spells applies if no creature besides the wizard is affected at the moment the spell is cast; it could be ambiguously interpreted to work if the spell would affect another creature in the future.) If Sculpt Spells applies, then by RAW, the creatures you choose automatically succeed on their saving throws against the spell - all of them.

However, it's meant to apply only on the turn the spell is cast

Rules designer Jeremy Crawford unofficially clarified how the feature's intended to work with evocation spells that have repeated saves in a June 2017 tweet:

Evo. wiz casts Storm Sphere and uses Sculpt Spell on ally in effect. Ally succeed on future saves while remaining in sphere?

Sculpt Spells is used the turn you cast a spell and is intended to affect only saves made that turn. But RAW, it works on all the saves

As the tweet states, by RAW, it works on every saving throw against the spell. However, the intent is apparently to apply only to saving throws made by creatures at the moment the spell is cast. Unfortunately (or fortunately, if you're playing an evocation wizard), this is not reflected in the text at all. All it says is that the ability is used when you cast an evocation spell that affects other creatures you see, not that the benefit of the ability only applies at that moment.