[RPG] How does the Open Hand monk’s ability to prevent a target hit by Flurry of Blows from taking reactions work

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The Way of the Open Hand monk's Open Hand Technique states:

Starting when you choose this tradition at 3rd level, you can manipulate your enemy’s ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:

  • It must succeed on a Dexterity saving throw or be knocked prone.
  • It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you.
  • It can’t take reactions until the end of your next turn.

How does this work with regard to spells such as Shield or Hellish Rebuke? Are they just canceled?

Best Answer

This should be made clear by the "Adjudicating Reaction Timing" section in the Dungeon Master's Guide, page 252.

...sometimes the timing of a reaction be difficult to adjudicate. Use this rule of thumb: follow whatever timing is specified in the reaction's description. For example, the opportunity attack and the shield spell are clear about the fact that they can interrupt their triggers. If a reaction has no timing specified, or the timing is unclear, the reaction occurs after its trigger finishes, as in the Ready action.

The Flurry effect is not a reaction, it happens upon the hit landing. So the general rule here would be that the flurry hits, all the effects of that hit resolve, then any reactions to that hit resolve; but shield is called out as a specific exception to that.

Shield precedes the attack that triggered it, potentially turning a hit into a miss and canceling its own trigger condition. Given that, and the fact that the Flurry effect can only happen upon an actual hit, the shield takes precedence in this scenario. If you throw a Flurry of Blows at somebody, they can cast shield before the first one hits, gaining +5 AC against the entire flurry and potentially preventing hits. If one of the attacks hits anyway, you can choose to use the "no reactions" effect, but it wouldn't stop the shield from working. The reaction already happened, now it's just a game effect that's already in place.

The target regains their reaction at the start of their turn, but your punch could prevent them from using that reaction until the end of your next turn, which could potentially prevent them from using another shield against your attacks on your next turn.

By contrast, in the case of a hellish rebuke, there is no specified timing, so the general rule applies. The monk's attack hits, the effects of that attack resolve, and by the time the reaction could theoretically happen, the target is incapable of using it.