[RPG] How fast does Watery Sphere fall over open air

dnd-5efallingspells

This question speaks of watery sphere as a replacement for feather fall because of this line:

If [the sphere] moves over a pit, a cliff, or other drop-off, it safely descends until it is hovering 10 feet above the ground. Any creature restrained by the sphere moves with it.

When I first read this line, I interpreted that as a way to prevent players from moving the big bad over a 400ft cliff and dropping him. The answer to the question above, however, mentions concentration being a potential reason why the sphere wouldn't reach the bottom.

If you could drop concentration willingly to drop the big bad 400ft, that seems to disprove my reading of it, but if you couldn't, that seems to imply that the sphere moves instantaneously, with no room to lose concentration (while still being "safe").

How fast does the watery sphere move while descending safely, and is releasing concentration before it does possible?

Best Answer

RAW, Up to the DM

Watery sphere does not specify how fast the sphere descends, and although there are rules for how fast a creature falls in freefall that other answers have noted, I would not describe that pace of descent as "safe" - and those rules do not strictly apply to magical effects anyway.

How I would rule it: 60 feet/round, following other spells with "safe" descent

The spell Feather Fall states:

Choose up to five Falling creatures within range. A Falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no Falling damage and can land on its feet, and the spell ends for that creature.

The spell Earthbind states:

The target must succeed on a Strength save or its flying speed is reduced to 0 feet for the spell's duration. An airborne creature safely descends at 60 feet per round until it reaches the ground or the spell ends.

This implies to me that 60 feet/round is a "safe" rate of descent in the game - thus I would use it as the rate that a Watery Sphere descends.

Regardless, you can drop concentration at any time

You can end concentration at any time (no action required) (PH, 203)

So you could move the big bad trapped in your Watery Sphere off the cliff, then immediately drop concentration before it starts descending.

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