[RPG] How has the Holy Avenger (or Holy Sword, or similar “holy” weapons meant for paladins) changed through the editions of D&D

dungeons-and-dragonsforgotten-realmsloremagic-itemspaladin

A follow-up on this Q&A regarding the origins of the Holy Avenger and similar "holy" weapons in the Forgotten Realms, and in D&D more generally. As noted there, the Realms have experienced several in-narrative events created to coincide with, and explain, rules changes that came with each new edition of D&D — the (first) Sundering, the Time of Troubles, etc. Magic and magic items have often changed between editions. How have paladins' "holy" weapons changed from edition to edition?

I am looking for lore applicable to the Realms; mechanics that have a more-than-purely-numerical impact; and especially any demonstrable relationship between former and latter. Put differently: I don't care that an item originally provided a +2 to hit but was changed to a +3 later on. I'm looking for major differences of function that would have meaningful implications for in-game narrative.

Best Answer

Well then, let's go through the editions. In all versions of D&D, the holy sword is a magic weapon (with high "plus" value) that grants extra powers to a Paladin:

  • 0E Greyhawk: Holy Sword: negate spells 1" radius (30' outdoors, 10' otherwise. Yes, effects changed size based on surroundings).
  • 1E & 2E DMG: Sword, Holy Avenger: magic resistance 50% (level-dependent) 5' radius, Dispel Magic as spell 5' radius, +10 damage vs chaotic evil.
  • 3E DMG & SRD: Holy (weapon property): good-aligned damage, +2d6 vs evil.
  • 3E DMG & SRD: Weapon, Holy Avenger: Holy & Cold Iron properties, spell resistance 5+level to self & adjacent creatures, may cast Greater Dispel Magic 1/round.
  • 4E DMG: Weapon, Holy Avenger: level 25+ (+5 or +6), +1d6 per plus on critical hit, +1d10 to radiant attacks, 1/day +5 to allies' non-AC defenses in 50' UEoYNT, counts as holy symbol (implement) with same plus.
  • 5E DMG: Holy Avenger (sword): +2d10 vs fiends & undead, advantage on saves vs magic 10' aura (30' for level 17+ Paladin).

Before Faerun existed, a Paladin's holy weapon was nigh-invulnerable against spellcasters. In the early Realms it became weaker, but arguably still the greatest non-artifact weapon. After the Time of Troubles, magical properties (including Holiness) became modular and commoditized. Then the Spellplague turned everything fiddly but precise, balanced and rectangular (perhaps the Modrons were behind it). Since the Second Sundering, most items show homage to their pre-Spellplague instantiations. Interestingly, the Holy Avenger even resembles its original form from the old world, albeit much more bounded.