[RPG] How is Polymorph “broken”

dnd-3.5epolymorph

I have read numerous posts from various websites saying that the wizard/sorceror spell "polymorph" breaks game balance. Even Wizards of the Coast somewhat admits that. Sticking to just the core games rules, how do this spell and others in the polymorph spell chain swing game balance totally askew?

Perhaps I am just not creative enough to understand the extent to which the spell can make normally challenging situations trivial.

I'm especially interested in the "loopholes" that appear at different level ranges and would like examples – like how polymorphing into an Avariel allows gaining Fly at a longer duration at CL3 than at CL5 with the Fly spell. Any more examples of overpowered usages of the polymorph spell chain are welcome.

Best Answer

The main issues with Polymorph are:

  • Monsters aren't designed for PC use. Many monsters have abilities that are overpowered or disruptive in the hands of PCs, as they were designed primarily as opponents and weren't balanced with polymorph in mind.

  • Versatility is power. Polymorph is by far one of the most versatile spells in the book. A more versatile character is actually more powerful, since he's more likely to have the most effective solution to any given problem. Polymorph gets more versatile for free as you add new monster books.

  • Polymorph isn't as broken as it used to be, but there are still loopholes. Because not all monsters were written with polymorph in mind, polymorph has numerous, very specific limitations. However, some forms have powerful or disruptive abilities which aren't covered by these limits.

Some particular uses for polymorph:

  • Annis hag (7 HD): Large size with 10 ft. reach, +10 natural armor, Str 25, and can still use weapons, cast spells and wear humanoid magic items. Two claws, bite, rend, improved grab and rake.
  • Mind flayer (8 HD): Four tentacle attacks and Extract (Ex). A good grapple can instantly kill any opponent. Alternatively, a rogue can use all four tentacles to make sneak attacks.
  • Dark naga (9 HD): Poison sting, DC16 or fall asleep for 2d4 minutes. Sleeping opponents can be hit with a coup de grace.
  • Roper (10 HD): Large size, 14 natural armor, 19 Strength, 50 ft. reach with ranged touch attack that inflicts 2d8 points Strength damage (Fort 18 negates). A full attack allows six strands, plus a bite with 10ft. reach and 2d6 damage.
  • Guardian naga (11 HD): Poison (bite, or ranged touch spit), DC 19 and initial and secondary damage 1d10 Con. 7 natural armor, Str 21 and Con 19, too.
  • Cornugon (15HD, requires Outsider type from planetouched race or Otherworldly feat): Large size with 10 ft. reach, 19 natural armor, flight, 31 Str, 25 Dex, 25 Con. Can still use weapons and wear equipment.

There are a few ways to curb the excesses of polymorph without banning it outright.

  1. Limit the players to assuming forms of creatures they've actually encountered. This prevents cherry-picking the most broken options from monster books.
  2. Don't allow armor to resize when the character assumes Large size. The rules don't strictly say that armor resizes (although it does suggest that "Size should not keep characters of various kinds from using magic items"). This prevents Large forms with high natural armor from being too powerful.
  3. Pay close attention to which forms the polymorph rules actually allow. For example, you cannot assume the form of a templated creature, or a creature of a size more than one larger or smaller than your own.
  4. Take a look at Pathfinder's version of polymorph.
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