[RPG] How is Power Attack damage multiplied when a critical is performed

critical-hitdamagepathfinder-1e

I stumbled on this old FAQ entry which contains this sentence:

If it's a confirmed critical hit on a sneak attack while employing Power Attack with a flaming greataxe, the single damage roll is 3d12+3xStrength+2xPower Attack+1d6 sneak attack+1d6 fire.

I know the entry is about Society but I guess the way to calculate damage should be the same as in standard Pathfinder. I always thought the Power Attack bonuses were multiplied by the critical factor of the weapon, not only by two. The description of Power Attack states nothing special so I don't think I am wrong, but I would like to have a confirmation.

Best Answer

That is a typo

There are examples on published adventures of how power attack works when being multiplied. And an official ruling has been given by Jason Bulmahn (Lead Developer):

So at 6th level and using a longsword +2 and 16 Str and power attacking (-2 to hit, +4 damage) using the Vital Strike feat would it be 2d8, +2 for the sword bonus, +4 for PA, and +3 for Str or 2d8 +4 for the sword bonus, +8 for PA and +3 for Str? And then what would the above damage be if a critical hit was rolled?

The way to think about it is this. . roll the damage dice only twice. Everything else is as per normal. If you crit, add the crit damage normally and then roll the base dice for the weapon again and add them all together. So, in your example, the character would roll 1d8+5 attacking normally, 1d8+9 if using Power Attack, and 2d8+9 if using Power Attack and Vital Strike. On a critical hit you would roll 3d8+10 if attacking normally, 3d8+18 if using Power Attack.

And again on this thread, when answering a question about Mythic Power Attack.

When bonus damage shouldn't be multiplied on a critical hit, it is mentioned in the effect (ex: Raging Brutality and Vital Strike). Otherwise, it's noted as Precision Damage, which never multiplies (ex: Studied Combatant)

We have this on the combat chapter as well:

Multiplying Damage:

Sometimes you multiply damage by some factor, such as on a critical hit. Roll the damage (with all modifiers) multiple times and total the results.

Exception: Extra damage dice over and above a weapon's normal damage are never multiplied.