[RPG] How many “additional” spells can I expect as a wizard in a published adventure

dnd-5epublished-adventuresspellstreasurewizard

Wizards in 5e gain 2 spells at each level up — twice the amount of other arcane casters (bard and sorcerer). This gives them much greater flexibility in what they can do and what roles in the party they can fill.

The PHB entry for Wizards has a sidebar titled "Your Spellbook," which contains the following text:

…You might find other spells during your adventures. You could discover
a spell recorded on a scroll in an evil wizard’s chest, for example,
or in a dusty tome in an ancient library.

Copying a Spell into the Book:
When you find a wizard spell of 1st level or higher, you can add
it to your spellbook if it is of a spell level you can prepare and if
you can spare the time to decipher and copy it. Copying that spell
into your spellbook involves reproducing the basic form of the spell,
then deciphering the unique system of notation used by the wizard who
wrote it.

I understand that in most cases, this is going to be largely DM dependent, especially for home (non-published) campaigns. But, there must an average expected amount of loot for a published adventure (Curse of Strahd notwithstanding — a bad adventure for wizards who hope to discover a few additional spells along the way!).

So, based on the currently available published adventures and AL modules, what is the number of "additional" spells a wizard can expect to encounter throughout a given adventure, say, per level gained?

Best Answer

First off, there's going to be a lot of variation here. Not all adventures have opportunities to access a spellbook, so you're likely to see whole campaigns where it never comes up and others where they're everywhere.

Lets look at some examples though, from various seasons of Adventurers League, just out of curiosity.

Season 1: 6 spell scrolls from the tier 1 adventures, most of which are on the Wizard spell list, and thus could theoretically be copied into a spellbook. In the 5 tier 2 adventures every single one of them has a spellbook or two that the players can theoretically get access to. There are also several scrolls. Apparently the authors went spellbook happy in the Tier 2 parts of this season.

Season 2: The tier 1 adventures have a handful of scrolls and 2 spellbooks. The Tier 2 adventures have a handful of scrolls and 1 spellbook.

Season 3: Tier 1 has a handful of scrolls and no spellbooks. Tier 2 has a few scrolls and 2 spellbooks. Tier 3 has a few scrolls and 1 spellbook.

In each of these cases the spellbooks in question have a number of spells, some of which you could immediately copy and some of which you need to wait till you are higher level. It's also not necessarily certain that the players will get access to the spellbooks. There's also some serious overlap between stuff in each spellbook and stuff the PCs probably already know.