[RPG] How many doses of poison does the Craft (alchethe) skill check produce if completed

pathfinder-1eskills

I can find no reference in published Pathfinder material to how many doses a completed Craft (alchemy) skill would yield as a result. It seems to me that only 1 dose would be of very limited use considering the time it consumes according to the rules.

e.g. Black adder venom (120gp, DC 11, 1d2 Con damage for 6 rounds) is one of the lower level poisons suggested in the CRB. After each week of work (and success on skill check), the progress is measured by multiplying the result of the check with the DC and comparing this resulting number to the price in sp=1200. So, a player would need a combined total of 110 (1200/11) on successful skill checks. That will most probably take several weeks to accomplish for a lower level PC.

So, how many doses does 'crafting a poison' yield according to the Pathfinder rules? Please provide reference to rules if you can. Or if there are no specific rules about this, what would be a reasonable assumption.

Best Answer

One successful crafting session = 1 dose of the poison in question.

From the Section on Crafting:

The basic function of the Craft skill, however, is to allow you to make an item of the appropriate type. The DC depends on the complexity of the item to be created. The DC, your check result, and the price of the item determine how long it takes to make a particular item. The item's finished price also determines the cost of raw materials.

That means 1 dose of poison (also see the feat below). This is slow. How can we make it faster?

Master Alchemist Feat

When making poisons, you can create a number of doses equal to your Intelligence modifier (minimum 1) at one time. These additional doses do not increase the time required, but they do increase the raw material cost. In addition, whenever you make alchemical items or poisons using Craft (alchemy), use the item's gp value as its sp value when determining your progress (do not multiply the item's gp cost by 10 to determine its sp cost).

Now we're cracking. So with the Master Alchemist feat, and an int bonus of +5, In a single week (assuming a Craft(Alchemy) of +20 and taking a 10) I can make 30 x 11 = 330 / 120 = 2.75 x 5 = 13.75 (round down) = 13 doses of Black Adder venom. Rock!