[RPG] How many elementals can you control at once

dnd-5eoptimizationsummoning

Criteria:

  • any class combination is ok

  • feats are allowed

  • magic items are ok

Constraints:

  • no use of the wish spell

  • no homebrew

  • can have up to 5 people assisting

  • turning yourself into an elemental doesn't count

How many elementals can you control at once?

Best Answer

There is no limit

You can have control of as many elementals as you like by using the true polymorph spell which says:

Choose one creature or nonmagical object that you can see within range. You transform the creature into a different creature [...] whose challenge rating is equal to or less than the target's

Then all you need is to get permanent control of any kind of creature, for which finger of death is your friend:

A humanoid killed by this spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability.

So, all you need to do is kill someone with finger of death and then true polymorph the resulting zombie into a CR 1/4 elemental such as a mud mephit.

More powerful elementals

While a swarm of mephits is terrifying in its own way, any summoner worth their salt wants to command more powerful elementals than that. Depending on how your GM rules on the interaction between magic jar and true polymorph, you can accomplish this by following these steps:

  1. An assistant casts true polymorph on the zombie transforming it into something that has a soul and wizard spells (such as the Apprentice Wizard from Volo's Guide to Monsters)

In order to follow the rest of the procedure, this is needed since otherwise zombies aren't able to cast magic jar (possibly because they have no soul, possibly because they have no living body; see this Q&A for details)

  1. Cast true polymorph onto a more powerful elemental of choice to make it a humanoid.

  2. Have the former zombie use a scroll of magic jar against the humanoid to possess it (a spell gem is a more renewable option if scribing spell scrolls is prohibitively expensive)

  3. Repeat step 2 until the magic jar spell is successful, and the former zombie possesses the transformed elemental.

  4. Stop concentrating on the true polymorph spell that affects the elemental. Once magic jar is in effect, the possessed target no longer has to be a humanoid since every reference in the spell thereafter only says "possessed creature". The target need only be a humanoid for the initial possession.

I'd like to reiterate that this ruling on how magic jar and true polymorph interact is debatable, so ask your GM before attempting this kind of method