I am aware of the fact that Fate emphasis is on the narrative aspects of the play, but still we are rolling dice and using numbers to measure the outcome of some actions.
I am trying to figure out how deadly (or not deadly at all) is the system.
I have in mind 2 scenarios:
An npc sneak behind an unaware character and hits him with a sap or
club to put him to sleep. How many shift does he need? Is a severe
consequence enough? Has a consequence like Unconscious by Head
Trauma the same effect as taken out, system wise and narrative wise
(i.e. losing the control of the pc)?
An npc shoot a pc with a shotgun (a deadly weapon, so with a high bonus is we use it as an extra) almost at point blank. How many
shift does he need to take out the character? Reading the rules it
seems that the pc can buy off the shift with all the consequences he
has and one tick of stress. So it makes 2 + 4 + 6 + stress > 12. He
can absorb a lot of shifts not counting the extreme consequence at
So the general question is: How many shifts are needed to take out a character with a single blow?