[RPG] How many spells can be cast per round in Advanced Dungeons and Dragons 1st Edition

adnd-1espells

I can't find a reference within the core books that states how many spells can be cast in a round. I do see how many segments it takes per spell. Can a wizard cast multiple 1 segment spells i.e. magic missiles in a round given that they roll an initiative less than 8 and have two copies of the spell prepared?

Best Answer

Casting a spell takes a magic-user's entire round. They may not take any other actions, including moving. The number of segments listed for a spell is only used to figure out when during a round the spell completes, which can be important for figuring out whether the spell is interrupted (and spoiled).

For a complete breakdown of the spellcasting process during combat, see page 65 of the DMG.


Learning AD&D for the first time from the original books takes a ridiculous amount of dedication due to the bizarre organisation, the rambling discoursive style, and the way a single rule can be spread across multiple chapters or even across the three core books. I certainly didn't learn the fundaments that way – like most AD&D players, I learned by playing with people who already knew how to play.

To learn directly from the books requires dedicating a lot of time, and using that time to read and re-read them, from cover to cover and in bits and pieces, while putting them to use in an ongoing campaign. A large tolerance for doing it "wrong" for a good while is helpful.

As an alternative, I can recommend reading OSRIC, which is a retro clone of AD&D. Its advantages include being more concise (it's only about 40 pages of rules plus 80 pages of spells), organised more like how we expect rules to be organised today, and free. It makes a good companion to the original books, and can help clarify rules confusion since it's much easier to find everything.

The conciseness of OSRIC is also its downside: it lacks the rambling commentary that puts the rules in context, and which sometimes provide more nuanced guidance that falls somewhere between "background" and "rules". For example, OSRIC makes no mention of spellcasting preventing crouching when a spell has somatic components. I never knew about that rule(?) until I re-read the several different sections in the PHB and DMG about spellcasting while I was looking for a citation for this answer.