[RPG] How much do I tell new players about new monsters

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Background

I am a brand-new DM, about to lead a game for brand-new players. I have a lot of knowledge of rules from playing Baldur's Gate and Neverwinter Nights over and over, leafing through a friend's books, and finally buying the three basic books for myself.

Question

How much information should I give to my players about monsters they encounter?

Should I essentially read the entire MM entry to them, or let them figure out how the enemies operate through experience, or (as I assume), something in the middle? Keep in mind, only one of them has even peripheral experience with D&D (they are very good sports for giving it a shot!), so they won't be bringing background knowledge to the table. For example, do DMs generally let players know what immunities creatures have, or do they let them figure it out by trial and error? What about offensive abilities? For example, if a player has a potion of fire resistance, should I give them a heads-up about the fact that the chimera they're facing has a fire breath attack?

Best Answer

Generally, you should only tell them what their character knows. Some DMs don't even tell them the creature's name until afterwards, they just describe its appearance.

Let them make a skill check to see how much they know (eg arcana, nature, religion, history - depending on the type of creature. Or perception, if there is some visual clue).

Or, if you decide they would have encountered the creature before, or the creature's abilities are common knowledge, then just tell them.

Otherwise, it's an unknown creature, let them discover its abilities by experience. You'll have to tell the players what's happening during combat, so they know if it is resistant or vulnerable to their attacks. For example, "The red dragon hardly seems to notice your Fireball. But it roars in pain as the Ray of Frost hits him."