The Old World Armoury for Warhammer Fantasy Roleplay (second edition) says that gunpowder is sold in "small kegs" and costs 3s per shot, but how many shots are in a keg? I can't find the answer anywhere in the book.
[RPG] How much does a barrel of gunpowder cost
equipmentpricingwfrp-2e
Related Solutions
Answer in First Part
System Title
All editions are known as Warhammer Fantasy Roleplay. The first edition, hereafter 1E, is often seen using a separator is logos for "Role•Play". Online resources will often make the distinction for you with numerical notations.
Online 1E CharGen and resources
While I'm unsure of online 1E character generators, 1E was released in 1986 and rereleased by Hogshead at the very cusp of online resources like the WWW, they may be tough to find, and when found, horribly written by today's web standards.
Consider joining the Strike-to-Stun forums for 1E if seeking a deeper availability of resources.
Also, MadAlfred's WFRP Pages contains some of the richest resources for 1E still online (including two 1E conversions of Druidic and Elemental magic for 2E.)
Answer in Second Part
WFRP 2E, or second edition, was released, in 2005. It is almost fully compatible with 1E with the following distinctions:
Character Builds
Gone is the 1E assumed compatibility with Warhammer Fantasy Battle. All stats are computed on a percentile system. However, the compatibility between 1E and 2E is an easily managed task.
Other mechanical changes address odd "munchkin" builds of dwarf PCs, e.g., the aforementioned "Naked Dwarf" problem.
Career Changes
The central feature of WFRP 1E, the Career System, largely remains intact in 2E, except in Magical (Arcane) and Clerical (Divine) career paths...
Magic System Overhaul
Gone are is the tiered levels of arcane and divine magic careers. These careers are aligned mechanically with all other careers in the system.
The new magic system use the unified target number mechanic, ties well with the skill and talent system throughout, provides for dramatic grim failure, and reagents.
Canon Changes
1E is set during a rising tide of Chaos incursions and plots by Ruinous Powers. Ostensibly, 2E is set following the Storm of Chaos, a Warhammer world event that was played out around the world by Warhammer Fantasy Battle players, that also dovetails with the conclusion of original The Enemy Within campaign.
Conversion from 1E to 2E resources
Finally, Liber Fanatica has rich, downloadable conversion and support information for 1E-to-2E conversion. LF's Volume 1, The Character Compendium was compiled by play-testers of 2E and contains details on converting your 1E PCs to 2E.
These conversion tools would be very helpful if you wanted to say chargen using the 1E ruleset on hand and purchase 2E material at a later date.
Availibility of WFRP 2E
Almost all 2E material is now available for purchase at DriveThru RPG as PDF (and some titles as Print-on-Demand).
Hope this helps... 1E resources are out there, but show their age (if not in web design alone; remember 1E was released in 1986 and Al Gore didn't invent the internet until at least 1992--at least that's when he co-sponsored public access to ARPANET in the US Congress).
Taken from https://rpg.stackexchange.com/a/19393/2064I've never encountered a character generator that wasn't hit by a "Cease & Desist" letter from GW. All of the ones I've seen have been removed from the net.
IDing 1E materialsIn general, all you need to look at is the publisher. If it was Games Workshop, Citadel, Hogshead Productions, or Warpstone Magazine (to issue 22), it's for 1E.
If the publisher is Black Industries or Fantasy Flight Games, it's not for 1E.
WFRP 2E setting materials can be converted with only minor difficulties, but character and monster conversions may result in some odd issues.
WFRP 3E materials are mechanically totally incompatible
D&D 5e has abstracted this away into Lifestyle Expenses:
Lifestyle expenses provide you with a simple way to account for the cost of living in a fantasy world. They cover your accommodations, food and drink, and all your other necessities. Furthermore, expenses cover the cost of maintaining your equipment so you can be ready when adventure next calls.
(from Player's Basic Rules, p52)
You can describe this as including the payments on a house loan, if they want to buy rather than rent. And if they decide to sell up and move, tell them the money they made on selling the old place goes towards paying for the new place.
Best Answer
Historical notes
After some light reading in several top ranked Google results, a phrase buried in the history of 18th and 19th century British artillery pages stood out: "dry and tight cooperage."
This in turn led me to the usenet group
rec.pyrotechnics
and an interesting post that "cribbed" the New Scientist regarding something called the Barrel Boom:So, one might be able to conclude a two (2) pound barrel is a "small keg" for the "sportsman" (or typical WFRP gunpowder user).
WFRP notes
The Old World Armoury, as noted, states gunpowder is 3s per shot. The challenge then can be mathematically abstracted for WFRP: How many shots in a 2 pound small keg? Further research about blackpowder development and weapons suggests that the quality of the powder factors heavily and modern gunpowder suggests "about 30 rounds of .45 caliber per pound" (one pound = 7000 grains and a typical .45 load ≅ 233 grains.)
Most 16th–18th century long rifles and pistols had a median caliber of .50, making the .45 is a good measure for abstraction. If modern powder translates to Best Quality then 60 rounds per "small keg." Reduce by 10 for Good, 20 for Common, and 30 for Poor qualities, or 50, 40, and 30 rounds, respectively.
The cost then is a based on the Quality scale with 3s per shot is as follows: Poor 45s (1s 120p x 30, 2gc 5s), Common 120s (3s x 40, 6gc), Good 450s (9s x 50, 22gc 10s), and Best 1800s (1gc 10s x 60, 90gc).
Zeiss Ikon notes below that 233 grains would "be excessive" and further notes a typical .69 caliber musket—let's say this is a Hochland hunting musket or typical Empire issued blackpowder weapon for argument—would have a load adjusted between 80-120 grains. The gun owner, factoring any number of inputs including determined quality of the powder, experience with the weapon, distance to target, wind, even desired impact to measure an individual load. This research changes the number of shots per two (2) pound barrel (see Zeiss Ikon's calculations below).
Using Zeiss Ikon's calculations the costs are adjusted as follows, where the median of 120-180 grains is used, or 150, then 90 shots per two pound keg, at 3s per shot: Poor 90s (1s 120p x 60, 4gc 10s), Common 210s (3s x 70, 10gc 10s), Good 720s (9s x 80, 36gc), and Best 2700s (1gc 10s x 90, 135gc).