[RPG] How much does “Defender Wins Ties” affect challenge rating math

cr-calculationdnd-5ehouse-rulesstatistics

In my group, we couldn't be bothered in session 1 to look up whether the attacker needed to score equal to or greater than the defender's AC in order to hit. We decided to live in a "defensive" world, and ruled that "Defender wins ties." This goes both ways for PCs and NPCs/monsters alike.

We've played like this for months and I've been wondering:
Just how much, if at all, does this house rule throw off encounter difficulty?

Is there a specific AC threshold that is thrown off by this? Does this favor "horde" encounters or "lone boss" encounters in some way?

(I understand that these are sub-questions, but they are so closely tied to the central question I don't feel they should be separated.)

Best Answer

This has very minimal impact on CR math

The easiest way to evaluate the impact of these changes is to evaluate how they impact CR based on the suggested guidelines for calculating CR for a custom creature.

From the Dungeon Master's Guide, Chapter 9 ("Dungeon Master's Workshop"), subsection "Creating a Monster", the following guideline is given for adjusting the CR of a creature, for Armor Class:

Now look at the Armor Class suggested for a monster of that challenge rating. If your monster's AC is at least two points higher or lower than that number, adjust the challenge rating suggested by its hit points up or down by 1 for every 2 points of difference.

Because every single creature is having its AC increased by 1 with no other changes, this is equivalent to all creatures having their Defensive CR increased by 1/2.

The guidelines for Attack Bonuses are similar:

Now look at the attack bonus suggested for a monster of that challenge rating. If your monster's attack bonus is at least two points higher or lower than that number, adjust the challenge rating suggested by its damage output up or down by 1 for every 2 points of difference.

In the same way, this means the Offensive CR of attack-roll-based creatures has decreased by 1/2. Creatures that depend on Saving Throws for most of their damage won't see an Offensive CR change.

So for all creatures, Defensive CR is being increased by 1/2, and for attack-roll creatures, Offensive CR is being decreased by 1/2, with Saving-Throw creatures seeing no reduction in Offensive CR. For the former creatures, short of especially esoteric situations, the net impact of these changes is not likely to change a creature's overall CR. For the latter, a change of 1/4CR (averaging +1/2 and +0) may be significant at lower levels of play, but is unlikely to impact anything beyond the first few levels of play.

Impact on overall game balance

Battles are going to take slightly longer than usual. All creatures are going to hit with attacks slightly less frequently, which will mean that overall, they take less damage than usual. Healing becomes slightly more powerful under this ruleset, because damage totals are lower, which means healing represents a larger proportion of damage issued during a fight.

Damage will become slightly more swingy, with characters staying at their same level of Hitpoints for longer than usual.

Players (generally) benefit from this system more than hostile creatures

This mostly boils down to the happenstance of how damage sources work. Players are more likely to depend on Spells or Saving-Throw-based Cantrips than hostile creatures are, and Saving Throws are unaffected by these changes (being already "Defender Wins" as written). So those spells will stay at the same power level, whereas weapon attacks and Attack-Roll-based spells (which are more common among hostile creatures) will be negatively affected.

Related Topic