Our group just finished Lost Mines of Phandelver and I'm preparing to run Storm King's Thunder next. There's a lot of background story/information as to
why the Giants are uprising (i.e.breaking of the Ordning),
but how much of that story should I tell my players?
Best Answer
None of it. Let them find that out in-game. There are lots of characters through whom you can convey elements of the background story to your players as they play through the adventure.
That is how I ran it and it worked pretty well. A big part of the beginning of the adventure is for the players to figure out what is actually going on.