[RPG] How much is a Gold Piece really worth

dnd-5eeconomy

I have been wondering what a gold piece is worth, due to the fact there are many things that cost the same, but in reality, are probably worth radically different prices, such as a Goat and a Whip, which both cost 1 gp.

What is a gold piece really supposed to be worth? Like, how would things be priced if they were in familiar modern monetary units instead of "gp"? That would give me something to base my adjustments to abnormal prices on, such as items not listed in the PHB.

Best Answer

It's nearly impossible to put a modern-world value on 1 GP

...because things don't have the same relative values in our world as they do in a typical medieval-style adventuring world that is pre-industrial, but has magic.

As you've already noted, 1 GP is worth about 1 goat or about 1 whip. It's also good for 2 nights' stay in a modest inn, or 5 gallons of ale. On the other hand, it's only 1/25th of the price of a 1 lb hourglass, 1/50th the cost of a chain shirt, or 1/1000th the price of a spyglass. These aren't items that are all of equivalent values in modern terms, so it doesn't make sense to try to assign a modern value to a gold piece. The gold piece has value exactly in relation to what kinds of items one can purchase with it.

Today (May 2015) you could get:

  • a goat for about $75 - $300
  • a bull whip for about $30
  • 2 nights stay in a modest inn for about $100 - $150
  • 5 gallons of beer for about $30
  • a 1 lb hourglass for about $30 (so 1/25 of it is just over $1)
  • a combat-grade chain shirt for $500 - $1000 (so 1/50 of it is $10 - $20)
  • a spyglass for about $150 (so 1/1000 of it is 15 cents)

So, by using modern item values, we might say that 1 GP is worth somewhere between 15 cents and $200 in $US.

But before you dismiss the prices as being "inconsistent" with modern values, consider your setting. Relative prices are much different now. Many things are much easier to make, and the cost of hand labor is reduced. Other things may be more in demand or uncommonly made now, and cost relatively more. If you want to build a more modern setting for your world, you might as well just use a modern currency.

As @KRyan notes in the comments:

It may be worth noting that historians also generally consider it impossible to give a decent sense of what real world currencies were worth in the not-so-distant past. There is no meaningful conversion of 18th-century US dollars to 21st-century US dollars. There have been times and places where an entire house was worth less than the nails used in its construction, to the point that people would burn down their houses and collect the nails from the ashes before moving.

See Were iron nails at one time so scarce that pioneers in America burned down their cottages to retrieve them? on [skeptics] for more information on that.

Additionally, as other answers have noted, the developers set prices with game balance as a higher priority than the creation of a realistic economy.