[RPG] How much should characters know about encountered creatures in 4e

dnd-4emetagamingmonsters

The shift from 3.5e to 4e in D&D has meant a big shift towards emphasizing tactics during combat. While I was apprehensive about this at first, it turns out it's quite entertaining, and a good match for my group.

However, it's not clear to me how much players should know about the creature's they're facing. For instance, if they essentially know nothing, beyond the basic visual description, they rapidly learn meta-gaming techniques that seem to break versimilitude.

Obviously, it's a good tactical technique to wipe out a group of minions very quickly, since they're easy to kill, but can deal significant damage if left alive. How much should the players know? It would be strange for them to know everything, right off the bat…but it's equally odd for them to wade into a battle, striking out semi-randomly, then suddenly everyone focuses on a single type of creature, because they've realized it's a "minion".

How is this normally handled?

Best Answer

In the final analysis, it's up to your players to prevent metagaming -- as you've noticed, it's easy for them to figure out what's a minion and what isn't. That said:

I like to keep monster knowledge checks in mind. I know which PCs have high Nature, Arcane, Religion, and Dungeoneering skills, and I make sure the players know the things their PCs should know. For example, I'll say "oh, and Zenja, you've studied those weird Fell Taint things," because she's got a high Arcane. I don't ask for a roll, I just provide the information. This removes a lot of the emphasis on playing metagames to figure out the best tactics.

Further, on the occasions that I don't give information, the players are more likely to accept that it's a mysterious monster. They get a bit more worried, since they know it's something special and funky.