[RPG] How much should NPCs charge to identify magic items

economymagic-itemspathfinder-1epricing

I'm GMing for a party that has no casters with spellcraft (crazy I know), and needs to pay NPCs to identify magic items for them. Especially potions, which they find en masse. I was surprised that I could find nothing on how much such a service would cost in town. The best I could find was either buy a potion of identify for 50g and try your luck, or pay for spellcasting.

To pay for a cast of identify costs 10g, but it has a target of self, so the shop keeper would be casting it on herself, and then what? Identify the items for free? That doesn't seem right.

Are there any actual rules for this? If not, are there any systems or house rules that have worked well for anyone?

Best Answer

10g per item.

That's exactly how it works: you find and hire someone who can cast identify and they use their spellcraft skill to determine the properties of the item. (The charge is for the service performed – obtaining the benefit of a spellcasting. There's no service performed if they just cast it on themself and then sit there refusing to identify your stuff.)

Note that:

  • one attempt at identifying an item using spellcraft takes 3 rounds
  • the duration of identify is 3 rounds per caster level
  • the cost of a spellcasting is caster level × spell level × 10 gp

So no matter how high level your NPC spellcaster is, it costs 10gp per item identified, assuming they don't fail the check (which they likely won't, with a +10 bonus due to the spell). Also, unless they're of high enough level to be able to cast multiple identify in one day and identify multiple items per casting, it may take some days to get a whole haul of items properly identified.

The trick then is in finding someone who can perform this service. Not every shopkeeper – even a shopkeeper of a "magic item shop", if you have those in your world – will be a spellcaster.