My friend is running a pathfinder game and I was wondering how much it would cost for my character to have clothes that mend themselves should anything happen to them (getting stabbed/ripped, catching fire, ect.). He said I could have them but we couldn't figure out how much they'd cost.
[RPG] How much would self mending clothes cost
magic-itemspathfinder-1e
Related Solutions
Depends on what improves the fun of the table
For a fairly trivial example, contact other plane plus some really basic statistics should be capable of knowing anything with high degrees of accuracy. Someone with 30+ Intelligence and maxed ranks in Spellcraft should probably not have any trouble figuring it out.
But not only is this unfun, if the player knows everything, it’s almost impossible for the DM to handle. He has to come up with answers to all these questions, even things that he never planned on fleshing out (or, at least, expected prior warning if it were likely to become necessary to flesh out).
So there are limits on how smart your character can be before it starts getting in the way of the table. Where that limit is, however, depends largely on the tables itself. I actually know people who actually have characters that do statistical analysis of contact other plane responses, and their DM is ready for that. I think that’s crazy, but they enjoy the game. I wouldn’t allow it at my table, nor would I enjoy it if I were another player in a game where that kind of thing was going on.
But I think it is impossible to generalize this across all tables.
"Better" may mean different things to different groups, so it depends somewhat on the play style of the GM and other players.
If you have a group that is heavy on the role-playing side, don't be afraid to step outside your comfort zone. It is sometimes a challenge for new players to speak "in character" because it feels a little embarrassing when you are new to the game or group, but getting comfortable with that aspect of role-playing can lead to some of the best in-game moments. Don't worry so much about trying to do an accent, or speak with some other affectation; just use your own voice but try to think about how your character would react in the given situation. Instead of speaking in 3rd person like "My character says...," just speak in the first person, "I am honored by your presence, Duke NPC". Check out role-playing podcasts that discuss 1st person vs 3rd person. Google "Fear the Boot" and peruse their role-playing show topics.
If you have a a group that really enjoys tactical combat, it's important to understand how your character's feats/spells/maneuvers can aid the other characters on the grid. You might want to do some Google search on class optimizations / builds. Read through the combat section carefully. Understand how flanking, feints, aid another and other in-combat maneuvers can give you or you allies bonuses. If you are a spell-caster, research the use of buff and de-buff spells beyond just damage dealing spells. As an example, "Grease" is one of the most powerful utility spells in the game.
In terms of helping the GM, listen to the descriptions given as the GM narrates a scene. Ask questions about the details of the objects and surroundings of the scene. Ask about your other senses (smells, sounds) as the GM may sometimes to forget these details and the interactive give and take of noting these small details can really help a GM's creative juices as well. Honestly, as a GM, I am brought up to another level when the players ask leading questions. Sometimes I don't have all the answers, but other times it suddenly occurs to me that I can add a clue that I might not have otherwise thought to include or gives me inspiration on how to to build more atmosphere.
Don't be afraid to ask questions of the more experience players, but remember that it is your character, so have him or her act as you wish. You don't always have to act in accordance to their advice or desire.
Lastly, thank the GM for their game. It takes a lot of prep work and it is often thankless. At the end of the night, note something in the session that you thought was really cool, or particularly fun about the session. If you are really comfortable and friendly with the GM, you can sometimes offer positively framed constructive critique, but this is a very tricky path to tread and you really need to have a strong trust relationship with that person.
Best Answer
You want to buy a Sleeves of Many Garments for 200gp. This item, when you put it on, lets you transform your current garments into any other nonmagical clothing, which will always be clean and mended unless you specify otherwise. If your new clothing gets damaged, you can fix it by removing and re-equipping the sleeves.
Let me also talk about how you'd go about pricing a custom magic item to produce this effect.
You want to look at http://paizo.com/pathfinderRPG/prd/magicItems/magicItemCreation.html which describes how the DM can assign prices to custom-made magic items. Be warned that this generic framework does have some loopholes, so it's important to sanity-check the final result of any calculation. Your DM has the right to adjust prices up or down, or simply to veto any item created with those rules.
You're creating an item based on the spell mending. This is a cantrip, which counts as a spell level of 1/2 for purposes of magic item creation. If you use a caster level of 1 (the minimum), it can mend objects weighing up to 1lb. The cost for a "continuous mending effect" would be (2000gp) * (spell level 1/2) * (caster level 1) = 1000gp.
You might argue that there should be a discount because this magic effect doesn't let you mend just anything, it's limited to only affect your clothes. Or you might have to pay more, because the mending spell technically only affects objects weighing up to 1lb per caster level, and your pants and boots probably weigh more than that.
(In fact, we know that a very similar item costs 200gp, so in this case there should be a steep discount!)
This effect would still be pretty slow: the mending spell repairs 1d4 points of damage every 10 minutes.
Note that, for the same 1000gp price (and again with DM approval), you could get a ring of mending which would allow you to repair anything. (Again limited to items weighing 1lb.) You would probably have to concentrate on the repair process when using the ring, whereas the built-into-your-clothes version would operate on its own.
If you're looking for fun silly spell effects, consider getting a ring of prestidigitation for the same 1000gp, which lets you "slowly lift 1 pound of material", "color, clean, or soil items in a 1-foot cube each round", "chill, warm, or flavor 1 pound of nonliving material", or "create small objects, but they look crude and artificial". Which is better: the power to magically repair your clothes, or the power to magically clean them?
If you're a spellcasting class, you can probably take the mending or prestidigition spells as cantrips, which lets you use the effect at-will without paying money for a magic item.
Finally, consider the hat of disguise for 1800gp, which lets you change your appearance by illusion. This lets you look like your clothes are cleaned and mended, and it also lets you look like someone completely different, at will.