[RPG] How much would self mending clothes cost

magic-itemspathfinder-1e

My friend is running a pathfinder game and I was wondering how much it would cost for my character to have clothes that mend themselves should anything happen to them (getting stabbed/ripped, catching fire, ect.). He said I could have them but we couldn't figure out how much they'd cost.

Best Answer

You want to buy a Sleeves of Many Garments for 200gp. This item, when you put it on, lets you transform your current garments into any other nonmagical clothing, which will always be clean and mended unless you specify otherwise. If your new clothing gets damaged, you can fix it by removing and re-equipping the sleeves.


Let me also talk about how you'd go about pricing a custom magic item to produce this effect.

You want to look at http://paizo.com/pathfinderRPG/prd/magicItems/magicItemCreation.html which describes how the DM can assign prices to custom-made magic items. Be warned that this generic framework does have some loopholes, so it's important to sanity-check the final result of any calculation. Your DM has the right to adjust prices up or down, or simply to veto any item created with those rules.

You're creating an item based on the spell mending. This is a cantrip, which counts as a spell level of 1/2 for purposes of magic item creation. If you use a caster level of 1 (the minimum), it can mend objects weighing up to 1lb. The cost for a "continuous mending effect" would be (2000gp) * (spell level 1/2) * (caster level 1) = 1000gp.

You might argue that there should be a discount because this magic effect doesn't let you mend just anything, it's limited to only affect your clothes. Or you might have to pay more, because the mending spell technically only affects objects weighing up to 1lb per caster level, and your pants and boots probably weigh more than that.

(In fact, we know that a very similar item costs 200gp, so in this case there should be a steep discount!)

This effect would still be pretty slow: the mending spell repairs 1d4 points of damage every 10 minutes.

Note that, for the same 1000gp price (and again with DM approval), you could get a ring of mending which would allow you to repair anything. (Again limited to items weighing 1lb.) You would probably have to concentrate on the repair process when using the ring, whereas the built-into-your-clothes version would operate on its own.

If you're looking for fun silly spell effects, consider getting a ring of prestidigitation for the same 1000gp, which lets you "slowly lift 1 pound of material", "color, clean, or soil items in a 1-foot cube each round", "chill, warm, or flavor 1 pound of nonliving material", or "create small objects, but they look crude and artificial". Which is better: the power to magically repair your clothes, or the power to magically clean them?

If you're a spellcasting class, you can probably take the mending or prestidigition spells as cantrips, which lets you use the effect at-will without paying money for a magic item.

Finally, consider the hat of disguise for 1800gp, which lets you change your appearance by illusion. This lets you look like your clothes are cleaned and mended, and it also lets you look like someone completely different, at will.

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