[RPG] How often to roll Stealth vs. Perception

pathfinder-1eskillsstealth

If a PC is sneaking past a bad guy, the bad guy gets a perception check against the the PCs stealth at the first plausible opportunity for the player to be noticed. If the player wins that roll and continues to sneak, how often should the bad guy get another roll?

I went looking for official rules on this and couldn't find much. From the perception skill description, it says that you may "can try to sense something you missed the first time, so long as the stimulus is still present." I am assuming that the bad guy does not know the PC is there, and has no motivation to go looking. On the other hand the sneaking PC keeps making small noises as he moves.

I have read a bunch of threads about how to set the DC of the stealth check, but no official guidance on how often to make the roll. In most circumstances, the chances of success strongly depend on both.

I am assuming that there is nothing else important going on, but if you can answer without that assumption, go ahead. I am really looking for rules or official developer commentary, but I will accept answer from experience if there are no rules.

Best Answer

There is no such time interval

If a hero successfully hides, DM is not obliged to repeat the check just because some time passes.

If there was such an interval, noticing the hidden hero was the matter of time. However, winning a Stealth/Perception contest assumes the hero can succeed (hence, stay unnoticed).

From the Core Rulebook:

Skill Checks
When your character uses a skill, he isn't guaranteed success. In order to determine success, whenever you attempt to use a skill, you must make a skill check.

So, winning the contest doesn't mean you hide "for the next N seconds", it means the whole situation was successful. However, the situation itself might change.

For example, when your hero leaves cover, you need to make another roll if you want to remain hidden:

Breaking Stealth: When you start your turn using Stealth, you can leave cover or concealment and remain unobserved as long as you succeed at a Stealth check and end your turn in cover or concealment.

That doesn't imply you need to make such roll when you don't leave cover.

DM should ask for another roll when circumstances change

If the hero tries to do something else except hiding, or the "bad guy" get a clue, or circumstances change (e.g. morning comes), the DM can ask for another check, if they thinks it is necessary - but the more checks they asks, the more risky situation becomes for the hero. How risky it should be, is completely up to the DM.

DC itself can depend on how long the hero intents to hide for. Hiding all day is harder than hiding for a few seconds. In both situations it will be a one single roll though.