[RPG] How should a GM deal with “standing orders?”

gm-techniquesproblem-players

I have a player who always tells me whenever he goes into a dungeon or other hazardous location,

I am always checking for traps wherever I go. Assume that I am always looking around, wary and being alert for the slightest sound. Also, assume that I am searching for secret doors as well.

And also

I always recover my spent ammo [crossbow bolts]. Unless I say otherwise, I always reload my crossbow.

For the first case, I just assume that he is being alert but the player still gets upset when I ask him to make the skill check rolls. For the second case, I told him outright that I am not his automated helper.

The player also seems to mean that "Since I am actively looking/searching etc., I should either a) automatically pass without making a check or b) get a big bonus to my checks." So what happens is things like "I am going down the alleyway, being extra careful, checking all my sides", then he rolls awfully (or the opposition rolls too well) and the player complains that he should get a free pass.

I'm not the kind of GM that says "you didn't say you put on clothes so you are now wandering outside naked", but perhaps the player picked up this habit from other games.

How should a GM deal with a player's desire for this kind of "standing orders?" Is it reasonable to have them checking for everything and doing everything automatically? Does the burden need to be on me, the GM, to do so?

Best Answer

It sounds to me like an expectation problem. You should easily be able to resolve it by asking the player why they feel the need to say those things. Once you figure out why, you can do something about it. Although my suspicion is that the player is used to a GM vs Players style of gaming and thus covers all his bases because otherwise, they get picked on. Also, ask the player why they are role playing and what expectation they have from your game. If they want the GM vs Player, then maybe the game is not right?

As an side to address the two issues you mention:

  • Ultra alertness: well that's going to take time, be very stressful, and tiring. Sure, they could do this but it will take them a long time to get anywhere or do anything. After all, there are not that many secret passages in houses. The stress is likely to cause the character to fail in his searches, make mistakes, and ultimately be counter productive.
  • Arrows: Yeah, sure you can keep a cross bow loaded all the time. Guess what? You're not going to be able to fire it because it will jam or break or go off by itself. Spend arrows have to be inspected and repaired before they can be used again.

But both points to a GM vs Player mindset...