[RPG] How should a neutral character focused on balance be presented

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In many RPGs (or at least the ones I've heard of) the alignment system tends to have two definitions of a true-neutral character. Generally, they are something to the effect of what follows.

Definition 1.) Someone who does whatever seems to be the best idea at the time. They do not have an urge to do what is 'good' or 'lawful,' but neither do they go out of their way to avoid doing things in that manner. The same is true of 'evil' and 'chaotic' actions, with the major difference on how they view the other alignments being that lawful and/or good societies tend to be more appealing to live in to a neutral character than a chaotic and/or evil society.

Definition 2.) Someone who believes the world is a metaphorical scale, with all actions affecting the balance between the various forces at play in it. Often, either the balance of all things in the world or the complete detachment from the world is the goal of these characters.

My question: How would one play this second type of character? As an example, if I were to play a true-neutral druid who believes in a system such as feng shui, how would I go about doing this? Would I have to take into consideration all of his actions, and then determine if they affected the balance of the universe in a great enough way that he needs to take steps to restore said balance? If he helped destroy the greatest evil in the world, would he then have to commit evil acts, in order to restore the balance between good and evil?

Best Answer

I have found that trying to maintain an exact balance was just impossible. As you said, it ends up being ridiculous: if I help an old person to cross the road, do I have to steal her bag right after that?

So after a long time trying to play this kind of character, I realized that the important part was not to maintain an hypothetical balance (which might not even exist in the first place), but to avoid extremes.

For example:

  • You don't want the evil demons to eradicate the Good Guys. But you don't want either the Good Guys to eradicate the evil demons.

  • Total war is bad. World peace too.

  • Civilization leading to Nature's extermination is bad. But Nature overwhelmingly destroying civilization is bad too.

It ends up being more fun to play, as you don't have to worry about any single action, only the grand scheme of things.

And I believe it is closer to the intended concept, as by making sure that both sides of the coin always exist, you are really working towards Balance.

(it will also makes you develop a "Neutral Mind", which is always a good thing)

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