[RPG] How should damage thresholds be assigned


The Dungeon Master's Guide has the following rule for objects (p.246):

Damage Threshold. Big objects such as castle walls often have extra resilience represented by a damage threshold. An object with a damage threshold has immunity to all damage unless it takes an amount
of damage from a single attack or effect equal to or greater than its damage threshold, in which case it takes damage as normal. Any damage that fails to meet or exceed the object's damage threshold is considered superficial and doesn't reduce the object's hit points.

Are there any published examples of objects with damage thresholds?

Best Answer

Page 119 in the DMG has damage thresholds (and other statistics) for Airborne and Waterborne Vehicles.

Ship Damage Threshold
Galley 20
Keelboat 10
Longship 15
Sailing ship 15
Warship 20

Beyond that, the core books don't talk about damage specific thresholds of any objects. Which puts the rest of objects squarely in the DM's purview.