Well, if you don't mind making a pact with some powerful entity, you could get 2 levels of warlock. This will give you access to a few spells, some of which perhaps being interesting (both stats and flavor-wise) for your character. But most of all, this will give you access to 2 invocations.
One of these invocations should be Devil's Sight, which grants you the ability to see through any form of darkness, magical or otherwise, for up to 120 feet. This is more than enough to cover the 15 feet of the darkness spell. Cast it on your clothes, and bring terror to your enemies.
While this is a good strategy (generally favored by blade pact warlocks), it has some limitations. While under the effect of the darkness spell, your allies cannot see you. As such, any spell requiring line of sight that they would like to cast on you simply cannot work. Healing you might be problematic, as it requires your allies to be able to touch you. They might know that you are smack in the middle of that sphere of pure black darkness but, once they get inside, it's suddenly not so easy to find you anymore.
These limitations also affect your enemies, however. Any attack from the outside of the sphere should have disadvantage as your enemies, even if they can approximate your position, can't exactly see you to aim properly. Enemies inside the darkness should also suffer from disadvantage when attacking you, unless they possess some form of blindsight or a similar ability. When you attack them, you should have advantage on the roll since you are functionally invisible for them.
The biggest cost of this strategy is the fact that it requires multi-classing. While the lvl 19 and 20 abilities for monk would not really be missed (realistically, few campaigns will reach these levels), it will still set you back 2 levels in obtaining you other core monk powers. Note that doing this would get you 2 invocations, however, and that some of them can be quite interesting for a ninja-esque character:
Armor of Shadows (cast mage armor at will, which might be better than
using your wisdom for AC if its under 16),
Eldritch Sight (cast detect magic at will),
- Eyes of the Runekeeper (allows you to read anything, even languages
you don't know... useful for spying!),
- Gaze of Two Minds (share the eyes of a willing target, more spying!),
- Mask of Many Faces (disguise self at will!), etc...
TL;DR
Sacrifice 2 monk levels and multiclass as a warlock. Gain some minor but potentially useful spellcasting, as well as the ability to see through magical darkness and one more ability of your choice!
Cast it on a dart or javelin and throw the missile into the foe and hope it sticks. Cast it on a lasso or net and entangle the foe. Cast it on something tacky, like an unlit pitch torch, and throw it on the floor where the monster will tread in it.
Working out how to target your foe while you are in the middle of magical darkness is, of course, your problem. :-)
Best Answer
Things that will work
Antimagic field
Since this lair action creates "magical darkness", that means that it is suppressed when it overlaps with the effects from antimagic field.
However, since antimagic field is only a 10 ft sphere (as opposed to the 15 ft sphere area of darkness) there is no way for it to suppress all the magical darkness at once.
Daylight or any spell producing magical light (cast with a 3rd level slot or higher)
Daylight being a source of magical light, will indeed illuminate any area of the darkness that intersects its radius. Given that daylight's radius is 60 ft, it could easily cover up all of the darkness if the positioning is correct.
Jeremy Crawford clarifies this by saying:
However, it will not dispel the darkness since this magical darkness is not created by a spell.
Following the same logic as daylight, faerie fire and other light spells can also illuminate the darkness. However, they must be cast using a spell slot higher than 2nd level or it will be dispelled by the dragon's darkness.
Magic items or any source of magical light not coming from a spell
Any kind of magical light that is not a spell cannot be dispelled by the effect. Thus, it illuminated the magical darkness at whatever radius and intensity is specified by the relevant effect.
Jeremy Crawford has confirmed this logic specifically in reference to the magical item, Sun Blade1:
Devil's sight
While perhaps not exactly what you want, the warlock's devil's sight ability will give the warlock (but nobody else) the ability to see through the magical darkness created by the dragon.
Things that won't work
Dispel magic
Dispel magic only works on spells and the dragon is not casting a spell by using the lair action. See What happens when you target a "magical effect" with Dispel Magic? for more discussion.
1 - thanks @Gandalfmeansme