[RPG] How to a boss enethe prevent being the most obvious target

dnd-5eencounter-design

So you built up your last few sessions for that epic encounter with the generic-jerk-boss-that-kills-puppies. Both PCs and the boss are fully prepared for the inevitable combat, with the latter having a good combination of minions to help him. He's got high-tier spells, multi-attacks, cool abilities and sunglasses. Initiative starts and then…

…every PC gangs up on the boss in order to kill him first.

Of course it makes sense. The enemy is clearly the biggest threat and they want to get rid of it first, even if he has Legendary Resistances, 25 AC, magic resistance and whatnot. And all that will result in the boss dying after 2 rounds, and the remainder of the encounter being much less exhilarating.

So what can a DM do, both for keeping the combat interesting and for showing that the big bad was prepared for the PCs, to prevent every single action from targeting him personally?

Please answer from experience and give examples of what you've done and how it worked out – random untested ideas are not useful.

Best Answer

Don't make the boss the target until after the minions die.

Some of the most memorable encounters I've been in have involved powerful enemies that weren't the ones in charge. A simple fix to your problem is to allow/cause the party to target the boss only after the weaker (but still powerful) minions are defeated.

This can be done by placing restricted access to the boss (i.e. you need his winged boots his lackeys have to reach the top of the building he is located on; or to get past the wall of force he is protected by) or making the minions a bigger threat (see my example below)


In one such case I've experienced, a powerful conjurer summoned two demons to fight on his behalf. Of course he still cast the occasional spell from a distance, but most of his energy was spent keeping the demons under his control. The narration helped make the players aware of this and recognize that killing the conjurer first would unleash the full power of the demons and they wouldn't stand a chance.

The party had to kill the demons first and only afterwards could they try to fight the conjurer. Of course without the strain of the demons, the conjurer was far more of a threat than before and you essentially got a two-phase fight out of the final battle. Super epic (I was a player for this one).