[RPG] How to a DM run D&D 4e combat as theater of the mind rather than a grid

dnd-4egm-techniquestheatre-of-the-mind

I am DMing a new 4e group, and I am interested in approaching the game as a "theater of the mind" style combat rather than the traditional grid format.

We are locked into doing D&D 4e because of the resources my players have available, but I believe they will be open to an approach that follows the spirit, rather than the letter, of the combat rules.

What can I, as a DM, do to make theater of the mind combat engaging and reasonably consistent with the 4e rules set? I am open to suggestions and techniques from other systems as long as I can put them into a D&D game without breaking the core mechanic of dice roll + bonuses vs. check number.

Best Answer

D&D 4th edition is a tactical, combat-focused RPG...

The whole of 4th edition ruleset by and large is devoted to the balance and intricacies of tactical, grid-based combat. There are exceptions, such as rules for skill challenges and other Role Play aspects of the game (vs. roll play). To both maximize the benefits of 4th edition and actually run it correctly you need to run combats on a grid of 1" squares. Every single player attack and ability is based around this precept.

Lastly, the example you gave in comments, The PAX celebrity game, was run this year using 5th edition/D&D Next rules (which you and your players can download for free!). D&D Next is focused on trying to incorporate aspects from all previous D&D editions into one, harmonious and equally customizable edition. D&D Next works very well for theater of the mind.