[RPG] How to a GM subtly guide characters into making campaign-specific character choices

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Note: the example I'm giving is D&D focussed, but the question is system-agnostic.

We're in the early days of a new D&D group. If it keeps running, I'm planning to transition the players into Storm King's Thunder once they reach 5th level. Storm King's Thunder is an adventure that features a lot of giants.

I allowed the party to defer some character creation choices so we could get playing faster, and one of them has an unused language slot. The party also has a Ranger and the revised version of the class can, at higher levels, choose an epic foe against whom they get combat bonuses.

It would be very sensible if that unused language could turn out to be giantish and that the ranger could take giants as their epic foe. It would also be nice if I didn't have to lay out to the players that there are giants in store later – they're all new, and they won't guess.

Are there any good story-driven ways that a GM can help "guide" players toward making character creation choices that fit the planned campaign?

Best Answer

Don’t be subtle

My preferred approach: “This is me, the DM. I see you have an empty language and favoured enemy slot. Word to the wise: giants.”

The advantage of this is that it has about a 55% of avoiding the awkwardness that comes when your friend turned up ready for gridiron to a soccer match because of a misunderstanding about “football”.

But only about 55% because communication is hard. For example, people can misunderstand apparently clear sentences like “There are no WMD in Iraq.” It’s also why questions like “Are we having sex tonite?” are way more important in maintaining relationships than silly ideas about “romance”.

However, if you insist on risk taking, giants should be everywhere. The national hero should be a famous giant slayer, every tavern should be called the “Giant’s Head” or “The Hungry Giant” or “Storm Giant’s Thunder”, the most common saying should be “Fee, fi, foe, fum”, the blood sausages should all be made from the blood of an Englishman, and there should be warning signs everywhere:

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... but for giants.

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