[RPG] How to a high-level PC “pull punches” to play with and not dominate a low-level party

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I like the idea of characters that are extremely powerful but unassuming. Assuming the DM agrees, how might I play basically a high level character in a low level party? Where I play it's mostly one-shot pick-up games, and I am thinking down the line when I could be playing such a high-level character that encounters have logistical problems if I played them at full capability. I imagine it like a seasoned adventurer leading a group of new heroes.

I don't want to take away from the other players' enjoying the game, and I know I can lead without pushing anyone down.

Could I just decline doing extra attacks and maybe not use all damage dice or bonuses? (Of course, I would go all out if the party was at risk.) I'm not tied to being a front line damage dealer, but the same problems appear for support classes and casters.

Best Answer

Be A Diva

You are essentially looking for some way to handicap your pure-kill potential, and you're looking for some way to act that will generate that. There are an unlimited number of ways to do this, here are some that are famous and/or have worked for me:

  • Lazy Hercules Syndrome: I once rolled up a 2e character that was hell on wheels compared to the others in my party (19 STR gladiator). So one of the things I did was inspired by one of the Hercules movies I saw on MST3K, where Hercules is always lazing about - Antaeus stopped his wagon where he was snoozing in the back, hassled his wife and friend, but he wouldn't rouse himself to fight the guy until he came around the back and started directly messing with him. D&D combats often don't last that many rounds, and simply not being in the initial rush to contact is a decent handicap. Or a wizard who's paranoid about being without his top level spells ever in case his enemies find him, so while he can cast a couple third level spells he never ever does and relies on lower ones instead.
  • Weapon Master Wants A Challenge Syndrome: You've seen this in many forms. Inigo Montoya fighting with his left hand in The Princess Bride. Top samurai swordsman Miyamoto Musashi choosing to fight with a wooden sword because he was kicking everyone's ass too much with a metal one. Derived from that, Ruroni Kenshin's backwards sword. With that same character since he was a gladiator, once he killed someone with a weapon in a fight he left the weapon in them and went to another weapon, going from larger to smaller down to cesti and head-butts. These are just examples, do something that either gives you disadvantage to hit, or does low damage, or loses you actions.
  • Cursed Badass Syndrome: You have a curse, or a handicap (missing arm, gimpy leg, a curse that makes you sneeze when spellcasting) that lets you have high potential while seldom living up to it. This requires more GM collaboration, but should be easy enough. Or just some code of ethics or phobia (in my newfound respect for human life, and near-death immolation experience, I'm not going to use all these fire spells in my book any more). I often use this device when putting a high level NPC with a party to restrain them from dominating play.