[RPG] How to a human be viable in an Underdark-focused game

dnd-5ehumanout-of-the-abysspublished-adventuresvision-and-light

A group of friends and I started playing a campaign that's entirely spent in the Underdark. My character is a level 3 variant human Battle Master fighter, and is the only one who doesn't have darkvision. He relies mostly on Dex but also has good Str. His current gear is pretty much some leather armour and 2 scimitars. I have 6 torches left for a long journey through the Underdark. The drow captured me and stole all my initial gear.

What can I do to overcome this handicap and play alongside a party of characters with darkvision? I don't want to spend the entire campaign always rolling at disadvantage. Torches are a temporary solution, but they don't last forever and I will eventually run out of them. There's no wood, so no way to make more fire.

The campaign is Out of the Abyss.

Best Answer

Learn the Light cantrip (or hang around with someone who has). It lasts an hour and takes 1 action to cast, the only small drawback is in needs a material component. It is available to Bards, Clerics, Sorcerers and Wizards right out of the blocks, Fighter (Eldritch Knight) and Rogue (Arcane Trickster) can get it at 3rd level. A variant human can take the Magic Initiate feat to get it. It can be dispelled but can just be recast but it doesn't work in an antimagic area.

Alternatively (and better), a 2nd level Warlock can take the Devil's Sight invocation which has twice the range as Darkvision and doesn't give disadvantage on perception checks like Darkvision. Can't be dropped, lost or otherwise rendered unavailable.

Light sources from the adventuring gear are OK but they occupy one of your hands and are subject to being extinguished, dropped etc.

Continual Flame is a 2nd level Cleric and Wizard spell that, for 50gp, creates a near permanent light source - can still be dispelled and is subject to anti-magic.

Similarly, Darkvision is a 2nd level spell for Rangers, Druids, Sorcerers and Wizards, it lasts 8 hours.