They can, with a catch and a few assumptions.
The only way RAW I could find to resurrect the victims using the Resurrection spell is by first casting Greater Restoration in order to remove the effect of the vampire's bite (since the victims are not vampires yet), and then cast Resurrection. The Resurrection spell on its own would fail, since the bite is still in effect. This would need to be done within 10 days, as otherwise the effects of Gentle Repose would go away and the victims would rise as free-willed vampire spawn.
This however, assumes that the vampire's bite, or at least it's health reduction component is a magical curse, that Greater Restoration can be cast on a corpse that is soon to rise as an undead without intervention (on the same principles that sleeping creatures are nevertheless creatures, even though the victims in the case would be temporary corpses if left unattended), and that Greater Restoration covers vampirism (assumption made from lycanthropy being able to be cured by Greater Restoration).
I see two broad options, one of which is a bit of a frame-change.
First, the frame change: most undead - especially low-level undead like zombies and skeletons - were mindless in previous editions of D&D and aren't terribly bright in 5E. It shouldn't be too hard for some passably persuasive denizens to convince the undead hordes to follow their commands without magic. Further, zombies and skeletons are frequently portrayed as basically milling about doing nothing in particular if there's nothing better to do; it shouldn't be too hard for the denizens to have corralled the undead into holding areas for later use (it's not like they need food or exercise, after all).
Option 1b, I guess, would be that there's no particular reason for the undead creatures to stop doing whatever it was that they were doing when they're no longer controlled, especially if what they were doing is a mindless, repetitive task ("keep turning this wheel" or "walk along this round pathway (ie., patrol)").
If that's not quite sufficient, the denizens could be keeping a handful of key undead creatures under their control, and trusting that the rest of them will just kinda follow along.
PCs could, in principle, do the same thing: control or convince (or just lure) the undead to where you need them to be, then let them hang out there 'til they're needed. If necessary, keep a small number under control for specific purposes.
The second option would be to adjust (slightly) the Hallow spell, and "Un-Hallow" the area (which may indicate that a more powerful creature is behind this, and the adventure is prelude). As written, Hallow appears designed for Good PCs to use; I don't see why its mirror shouldn't exist, which would allow for necromancers to exert some control over more undead than normal (possibly only just "some" control, though: perhaps it's just enough that the undead see the other denizens as "friendly" as opposed to "lunch").
Again, in principle a PC could do this, if they could find a deity willing to allow it.
Best Answer
A necromancer (wizard) has no way, using his own powers, to create vampires without controlling a vampire or becoming a vampire himself. There are no spells or special abilities that will allow them to. With two exceptions:
Followers of Zura, the Vampire Queen, have a Demonic Obedience that allows the faithful to apply the vampire template on himself on demand once per day, it has a short duration (1d6+cha rounds) but there is no limitation on what abilities of the vampire template are available or not.
Even for non-divine casters, all you have to do is to follow the goddess and obtain the feat Demonic Obedience (from the Book of the Damned). This ability will become available at 20th level even if you are not a divine caster. Alternatively, the character can take levels on the Demoniac prestige class, that will grant this boon at 9th level (or about the 16th character level), and this class can be taken by any character, even those who are not spellcasters.
There is also an artifact, The Totemrix, that can create vampires without requiring the victim to first be bitten by another vampire.