[RPG] How to a Paladin create an Arthe of Undead

dnd-4epaladinundead

I'm a Dungeon Master in D&D 4e. We've played since the first adventure. Now my players are level 21 and plots are very deep. A character started with a Vriloka paladin, his father killed his mother and our paladin drank her blood to become a Vriloka. Now he seeks vengeance against all undead.

He found the sword Nightbringer, an evil artifact that want to depose Orcus (he doesn't know it wants to become the new Orcus) so now we have a good paladin with a bad sword and he is in constant trouble: to make good, and living together with the sword and his plans.

The paladin is falling to the dark side.

Now I want to give him the "suggestion" made by Nightbringer to create his own army… of undead. 8) I want to see his reaction (and the reaction of the sword) but I need something to create those undead – a ritual, a power; something that a paladin, multiclass vampire can use to gather an undead army from fallen enemies.

Can you help me?

Best Answer

Frankly,

Do it with skill checks and keep it out of combat, there is no combat mechanic for controlling an army because 4e is dependent heavily on the action economy that would break hard by giving a PC multiple undead allies with their own actions.

Basically, the tactical combat play in 4e is reliant on balance, and what your proposing will break the balance, hard.

However, let's talk about the skill check option here. What your opening up is the potential for a couple of sessions of largely narrative play. It will primarily involve skill checks and challenges and is a huge opportunity for your players to embrace the role playing aspects that 4e does actually do quite well.

However, for this, you're going to have to throw the combat aspects of the rule book out the window and go with your imagination and story telling aspects. There are explicit not rules for this (intentionally so), instead there is the skill system, which you can use to support the narrative play that is called for here. So develop some skill challenges that fit and have a good idea of a couple of different plot threads that you could take and then see where your players and rolls take you.

If you want the actual mechanical guts of this: the sword provides the location of the ritual (make it up) and a short skill challenge with religion checks (easy DCs) should get him a decent army depending on his checks, after that, what he does with it should be a series of narrative cut scenes, your end goal should be to advance the character, but if you want to continue the game as a traditional 4e exercise you've got to get him back to just being him.

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