We had our first PC "Death" in our last session – my PC, in an attempt to recover, failed the check (rolled 1's), and therefore "died". However, the GM explained that nobody really "dies" in this game – like the "Stan Lee effect", a hero never dies: there is some sort of "event" that saves them from the brink of death, and they return, only a little worse for wear.
In this case, my PC returned with the "Anemic" trait (Fatigue builds easier).
So, this is my question: How can a PC actually die; i.e. "tear up the character sheet and roll a new PC", in Savage Worlds?
Best Answer
In core Savage Worlds, characters can indeed die. The most common way is through Incapacitation.
There is also a result of "Bleeding Out", which means that in future rounds, further rolls will be attempted to see if the character dies.
However, there is an optional setting rule called "Heroes Never Die" that prevents death except during thematically appropriate events.
There are some published settings that follow the Heroes Never Die rule, or some variation of it (e.g. Daring Tales of Adventure).
Note that unlike your GM's rule, Heroes Never Die doesn't have the character come back with a Hindrance. It's likely that your GM was either following a rule included with a published setting, or they houseruled something.