admin side
The singlemost important rule of any forum is consistent moderation. Don't let someone get away with behavior X because they're your buddy.
It's also useful to identify the status of copyright on the board: do you as board owner assert text contributed is:
- copyright the poster
- copyright the board (which may not be legal in some places)
- all content must be under some open license (CC NC SA is pretty common)
- defaults to the board owner unless asserted otherwise
- joint board and poster (which is legal in more places than just the board alone, but still isn't legal in some places)
You need to have a required informed consent to the board rules as condition of use.
As for actually running a game, install a dice protocol on the board. It makes life just so much easier.
Giving the GM a separate subarea helps a lot, especially if they can move others posts around within that area.
Generally, it isn't useful to require specific read access permissions to a particular game, unless the subject matter is controversial (such as a moderns espionage game or a modern drug gangs theme), heavily religious themed, adult themed, or involves certain universes published by certain litigious companies (companies like Paramount and Games Workshop).
It's often of use to restrict posting to those who have requested, but it's not inherently a "best practice"
Game Side
Most online RPG's I've seen use either 1, 2 or 3 threads. The best models are the 2 thread and 3 thread models
Two Thread Models
For each chapter, usually:
- Game and Chat
- Thread one is both the narrative, the declared actions, and if included in the board, the dice rolls.
- thread two is the Out of Character chat, discussions about actions, and often, off topic table-chatter.
- Narrative and OOC
- The Narrative thread is only narrative descriptions of character actions, settings, and outcomes.
- the OOC thread is used for actions, and often also for chatter.
- Narrative and Actions
- The Narrative thread is only narrative descriptions of character actions, settings, and outcomes.
- the Actions thread is restricted to game mechanics discussions of actions
The third style is a bit constrained for many.
Three Thread Models
Again, for each chapter:
- Actions, Narrative, Chatter
- Actions is restricted to game mechanics.
- The Narrative thread is only narrative descriptions of character actions, settings, and outcomes. If it requires a die-roll, that's done in the actions thread.
- Chatter is the OOC conferencing by players, table chatter, and absence notifications.
- Rolls, Game, and Chatter.
- Rolls is just the die-rolls
- Game is both the actions and narratives
- chatter is all other discussion.
I've used version one for my current games, and have seen the other for Burning Empires on Google Wave; the rolls were separated out for technical reasons (the waves with rolls in them got ugly quick...)
Additional Threads
It is a great idea to have public character information in a separate thread, stickied.
It's also good to have any recurrent maps in another stickied thread.
Both of these I've seen and have used, and it really helps.
Best Answer
This is probably more straightforward advice than you're looking for, but my primary strategy is to give the DM everything he needs in one post, or at least as much as I can with the information I have.
At the most basic level this means providing both attack and damage dice, whether or not I know that the attack will hit, but this also extends into other actions. At the table, you can have a quick back and forth with the DM while you decide on your actions. In a PbP, such a thing can take days.
So, instead of narrowing the options and then declaring what you're going to do, cover a wider range of actions. Example: