[RPG] How to a wizard create a permanent teleporter

dnd-5epermanencyspellsteleportation

Teleport traps and teleport rooms are classic tropes for both dungeons and wizard towers. You enter the room, you get teleported. In old school dungeons typically without a saving throw, and sometimes without even realizing what happens as the target area looks the same. Often the range is limited to somewhere nearby, more like Dimension Door than like Teleport.

In a DM designed dungeon, the DM or adventure author just puts in the teleporter, and it works. Magic!

As a player character wizard, I can create a permanent Teleportation Circle, although it will take me a year and a small fortune in consumed components. But that is still not a proper teleporter. It seems Glyph of Warding does not work with Teleport either.

The ideal teleporter would not need any active intend by the creature teleported, just stepping into the area (or touching an object) should be sufficient to trigger it. It would be useable as either a trap — e.g. teleporting a thief into a dungeon cell, over a vat of acid or outside — or a fancy elevator. (This answer doesn't do either for 5e.)

Outside of off-label use wish, how could a player character wizard create a permanent short-range teleporter for their tower?

Best Answer

You probably need to work with your DM.

As you said, while things like short-range site-to-site teleportation is somewhat common in dungeons and other DM-created environments, it's not really made available as a player-facing option. A teleportation circle would be an incredibly high price to pay for what amounts to a magical elevator. But then, the game as written doesn't deal much with player-owned property at all, much less magical installations for such places, so it doesn't seem that there's any actual problem with the players having this, but simply that the rules don't contemplate the question at all.

As unsatisfying as it is, the best answer is to talk to your DM to figure out what costs and construction effort is needed to build a 'stepping disk' or some such piece of magical architecture. You'll need to work out rules for how it works, what the rarity is, what it costs to make, and what it does.

I would suggest that you base your item on Dimension Door, both for range and effect. It basically just has a hard-coded target location -- it's set to always take you so-many feet in a specific direction. (Note that dimension door can't be tied to a glyph of warding because of the ability to take a buddy with you, which makes dimension door not target only one creature, but that would be a one-shot elevator anyway, which isn't much use.)

I'd probably count this as a fairly cheap item, probably uncommon. Common items tend to be minor flavor effects like what you could do with a cantrip, which seems low for a teleporter, but rare is the realm of fairly potent combat items, so that's high for what is basically a fancy staircase. Make it essentially immovable, so it breaks down if you move it, and reinstalling it requires some fraction of the original cost in time and gold to reset its target location. I guess you'd have to build two of them to have two-way travel, but maybe you and the DM decide it comes with two "pads" that connect to each other (unless you want it to be one-way only).