Yes all of the above, plus the online documentation, which is marginally more up to date than the doc with the prog.
And there's some video's also.
http://pcgen.org/get-help/videos/
Here's the full step by step answer
Step 1
In the PCGen data folder, create a folder labeled mystuff in the Pathfinder Homebrew folder, you structure will look like this
\data\pathfinder\homebrew\mystuff
Step 2
Create a text file called "mystuff.pcc" in the step 1 folder
Step 3
Edit "mystuff.pcc" file with Notepad (or bbedit if mac) paste the following into it
CAMPAIGN:My stuff
GAMEMODE:Pathfinder
RANK:8
GENRE:Fantasy
BOOKTYPE:Homebrew
SETTING:My Homebrew Campaign
TYPE:Homebrew.PathfinderHomebrew
SOURCEDATE:2013-10
ABILITY:my_abilities.lst
Step 4
Create a text file called "my_abilities.lst" in the step 1 folder
Step 5
Edit "my_abilities.lst" file with Notepad (or bbedit if mac) paste the following into it
Pragmatic Activator
KEY:Pragmatic Activator ~ Trait
CATEGORY:Special Ability
TYPE:Trait.BasicTrait.MagicTrait
PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Pragmatic Activator ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait]
DESC:While some figure out how to use magical devices with stubborn resolve, your approach is more pragmatic. You may use your Intelligence modifier when making Use Magic Device checks instead of your Charisma modifier
BENEFIT:While some figure out how to use magical devices with stubborn resolve, your approach is more pragmatic. You may use your Intelligence modifier when making Use Magic Device checks instead of your Charisma modifier
BONUS:SKILL|Use Magic Device|max(CHA,INT)-CHA
Step 6
Load PCGen, you should see a "My Stuff" source on the left. Load that and create your character.
By looking into the inner workings of PCGen, I have manage to cobble something together that seems to do the trick. However, this answer is in no way comprehensive, but meant to serve as a guide on how to patch your own homebrew stuff. For more information about working with Homebrew files, I suggest looking into the documentation (Help -> Documentation, F1), under the "List Files" heading (Sadly, I cannot link to specific pages of the documentation here).
Quick Example
The following is an explanation on how to add a Combat Trait called "Homebrew Trait" to the game, which adds two claw attacks dealing 1d4 points of damage. This is achieved mostly by combining an existing Combat Trait with the claw attacks granted by the Maw or Claw Tiefling Alternate Racial trait, found in [PCGen]/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities.lst
and advanced_race_guide/arg_abilities_race.lst
, respectively.
Open up [PCGen]/data/pathfinder/homebrew/my_homebrew
. This is the pre-installed Homebrew Campaign Thingy, which will do just fine for this purpose.
Traits are internally handled as "abilities". Using a good text editor (Notepad++ or similar), open up my_abilities.lst
. Under #insert your data here
, add the following line
Homebrew Trait KEY:Trait ~ Homebrew Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Homebrew Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You have studied the workings of PCGen and managed to claw your way into creating a homebrew trait|PRERULE:1,DisplayFullAbility NATURALATTACKS:Claw,Natural.Weapon.Melee.Finesseable.Piercing,*2,1d4
- Once you have your ability to your liking, save the file and open up PCGen. Go To Sources -> Select Sources (CtrlL), and go to the Advanced tab. In the dropdown list at the top, select Pathfinder RPG as your Game. On the right side, you should now see "Pathfinder RPG for Players", as well as "My Pathfinder Campaign". Click on Load. Your homebrew trait should now be available to choose from the list of traits.
Code explanation
Of course, a trait called "Homebrew Trait" is not very appealing, but again, a full explanation is absolutely beyond the scope of this answer. However, I'd like to provide an overview on what the above code does, and why it does that. Let's break it into lines.
Homebrew Trait
KEY:Trait ~ Homebrew Trait
CATEGORY:Special Ability
TYPE:Trait.BasicTrait.CombatTrait
PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Homebrew Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait]
DESC:You have studied the workings of PCGen and managed to claw your way into creating a homebrew trait.|PRERULE:1,DisplayFullAbility
NATURALATTACKS:Claw,Natural.Weapon.Melee.Finesseable.Piercing,*2,1d4
- It starts off with the name of the ability, "Homebrew Trait"
- Next up is the
KEY
keyword, followed by the internal name of the trait, allowing you to use this trait in other homebrew things, as a prerequisite for a feat, for example. I followed the naming convention I found in other *abilities.lst
files.
- The
CATEGORY
tag is there to list this under Special Abilities, nothing much to say here.
- The
TYPE
tag is more involved. This is a dot-separated list of subcategories this Special Ability falls under. In this case, we have a trait which is a basic trait, and which is a combat trait. You can change the latter to what you like, but you'll have to change the prerequisites as well.
- The line starting with
PRExxx
denotes prerequisites. PREMULT:1
states that only one of the following prerequisites need to be fulfilled. The prerequisites are given in square brackets.
PREABILITY:1,CATEGORY=Special Ability,Trait ~ Homebrew Trait
means that you qualify for this trait when you have this trait. In particular, it means 1 prerequisite ability from the Special Ability category, which is "Trait ~ Homebrew Trait". This is needed because of the second prerequisite.
!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait
means "Not 1 Special Ability pf the CombatTrait
type, as per the trait rules. Without the first prerequisite, this would make the trait disallow itself.
DESC
is followed by the full description of the trait. Not sure what the PRERULE
part does, just keep it there.
- Finally,
NATURALATTACKS
adds the crunch. I copied this part from a Tiefling Alternate Racial Trait. It adds an attack called "Claw", lists the applicable types (see above), makes it 2 attacks, and sets the damage to 1d4. Instead of this (or in addition to!), you could have a BONUS
tag, as many other abilities do.
Best Answer
On this YouTube channel describing how to create races, this comment can be found for racial traits, assuming you're creating a "Dwelf":
I don't know if this syntax is still the used, but nevertheless I guess it's worth a try :)