[RPG] How to allow player agency in situations with predetermined outcomes

gm-techniquesrailroadingstory

One of the current members of our group joined a little later than everyone else. His character's history wasn't developed too well, so I am running a one-off session so that the group can play out his history and get a better sense of the big picture.

I solicited a brief history from the player, and a major part of his story is a trial in which he was falsely convicted. I would like to run the trial as part of my one-off session.

How can I do this in a way that allows the players to actively participate and try to win even though they must lose to fit the story? Or should I just narrate the trial and not have them participate at all?

Note: Only one of the players will know that the outcome of the trial is predetermined, if that makes any difference.

Best Answer

Since he was wrongly convicted, you could use that to your advantage. Have the group argue the PC's innocence (in the flashback), and better yet, give them plenty of time to prepare the defense. Let them totally outshine the prosecutor. Then have the (corrupt?) "Judge" say something like, "well, we can't let him go because then it would encourage everyone to do [crime]. Therefore I find the defendant guilty and sentence him to [punishment]."

But you should also warn anyone likely to get angry at something like this that they may be spitting into the wind with the "defense".