[RPG] How to allow the player to play a ranged paladin-style character

character-creationdnd-5eranged-attack

I saw this question here. The way the questioner wrote it (at the time I am writing this one) was quite broad. I have been through a similar issue, which ultimately led me to homebrew a new class, and I decided to share my problem and my solution.

Background

I am running a new Curse of Strahd campaign with players that are more used to D&D than most groups I DM for. One of my players wants to play a ranged weapon-based character, but that, at the same time, has "holy" characteristics, similar to a Paladin or Cleric. Basically, the player wants to shoot arrows that deal radiant damage and deal some extra nice damage against Undeads and other evil creatures.

Additionally, the player feels like the holy aspect should provide some kind of support to the party, similar to what Paladins and Clerics do, not only be a damage dealer that deals radiant damage and extra against evil.

The Issue

Well, there is the first obvious issue: clerics don't have much supporting ranged weapon-based playing style, nor do Paladins. But not only that, the Paladin class as a whole is quite melee-based. Creating a new subclass to the Paladin that fits with ranged combat still seems hard – it is not just about changing Divine Smite to ranged and allowing Archery as a Fighting style. The channel divinities are melee based, the auras are mostly melee-tankish based. On the other hand, re-flavoring a Ranger to something more "sacred" also does not feel the same (especially since the player wants something to support the team).

The question

How can I allow my player to play with the concept they have in mind and have a fun time? I should mention that I am totally okay with homebrew content, as long as it is fairly balanced, and I am also okay with build suggestions that make such a playstyle viable. Answers explaining why this is a bad idea are also welcome, if that is the case and I am unaware.

Best Answer

For ranged attacks and a holy feel, Celestial Warlock fits well

Eldritch Blast has a variety of invocations that makes it useful in a lot of situations. The 90' range makes it applicable in a lot of tactical situations.

Sacred Flame does radiant damage. The two additional cantrips with this patron (Light, sacred flame) are a nice fit with the theme of Curse of Strahd's dark and undead setting.

The first level feature, Healing Light, is a fair enough approximation of Lay on Hands to fit.

The level 6 class the Radiant Soul feature adds radiant damage to some attacks and spells.

when you cast a spell that deals radiant or fire damage, you can add your Charisma modifier to one radiant or fire damage roll of that spell against one of its targets.

Banishment, a Warlock spell, at level 7 can be chosen to get a very nice cleric / paladin feel for handling undead.

EB as your bread and butter is as good as any archery, better with Agonizing Blast, and by using either Repelling Blast or Eldritch Spear, can provide some battlefield control or added range. It does good damage in tiers 1, 2, and 3 if you take Agonizing blast right away at level 2.

If the party is beginning at level 1, taking variant Human and the Moderately Armored feat to allow for medium armor and a shield fits a Dexterity based paladin.

Increase your Strength or Dexterity score by 1, to a maximum of 20.
You gain proficiency with medium armor and shields.

Pacts: Tome or Chain fits well here.

Pact of the Tome provides a few things that support your concept.
1. Additional cantrips like spare the dying, chill touch, or toll the dead.
2. Rituals when you take the Book of Magic Secrets invocation

The Pact of the Chain Warlock familiar provides a lot of scouting and a few control spells. Depending on your party you may need a scout. Gift of the Ever-Living Ones boosts healing; it's sort of clericky in that regard.

Whenever you regain hit points while your familiar is within 100 feet of you, treat any dice rolled to determine the hit points you regain as having rolled their maximum value for you.

You will probably be done with the campaign before the at will 'hold monster' invocation is available: chains of Carceri. But it's another way to control a foe that fits with the general cleric/paladin anti undead theme.

If willing to wait for level 5 - Pact of the Blade

Improved Pact Weapon allows for the Warlock's weapon to be a bow; if the player is willing to be patient, the Eldritch Smite, Improved Pact weapon, and Thirsting Blade invocations will support this character concept if Pact of the Blade is chosen at level 3. (Thanks @NathanS, @anaximander)

The additional spells from the Celestial patron offer thematic support.
1st: cure wounds, guiding bolt
2nd: flaming sphere, lesser restoration
3rd: daylight, revivify
4th: guardian of faith, wall of fire
5th: flame strike, greater restoration

Going to home brew may be satisfying but also takes more work. For a package that is already in the box, Celestial Warlock fits.