[RPG] How to an evil cleric hide his alignment

alignmentdnd-3.5eroleplaying

So I have this cleric character who, after some traumatizing near death experience, has turned to evil and necromancy in hopes of finding the key to eternal life. But he also has to hide his alignment because he doesn't want the rest of the party and his community to know about his obsession, and isn't evil to the point where he will just do evil for the sake of it. He is evil because he thinks it will save him, and he does evil to advance that.

How can the said cleric hide his alignment and necromancy from other players, and how do you role-play such character?

  • How can the cleric magically mask his alignment from detection by spells and whatnot?
  • How can the cleric hide his evil actions over time whilst adventuring with the party?

Note: the cover-up is not required to be perfect. The other players who pay enough attention should be able to get suspicious of something.

Best Answer

Magically hiding your alignment is pretty straightforward. The 2nd level cleric spell Undetectable Alignment makes you immune to magical alignment detection. This would be susceptible to Dispel Magic, so you might want to invest in a magic item that generates a similar effect. An item that constantly protects you with Undetectable Alignment would be 6000 gp.

For hiding your evil actions from the party, take a look at this question: How do I Raise the Dead and Look Good Doing it? That question talks mainly about how to hide your use of undead and necromancy from other people, and has some pretty good stuff in it.

Based on your description of the character, I don't see any reason for him to be doing evil acts outside of using undead. Remember that alignment isn't a straitjacket. If your character's goals before were to help the innocent and save the world, that won't necessarily change now that he's trying to use undeath to protect his life. He's less likely to risk his life to save people, but that's hardly an evil act.

If you find that you do need to do evil acts for some reason, the best way to hide your actions is to do two things.

  1. Give a reasonable reason to be away from the party for a while. You certainly don't want to be sacrificing children in front of the paladin, so you need an excuse to be away from the party. Take a magic item crafting feat, and build a small lab/shrine in an enclosed space, away from the party. That way, if you need to do something bad that takes time, you have a good reason to hang out away from everyone else. You'll want to make sure that anything overtly evil in your lab is hidden when you're gone (preferably behind a wall and past a sheet of lead), but that shouldn't be a problem.

  2. When you're off doing evil things, act cool when you get back. If you spend a few days sacrificing children to your dark god while making magic items for the group, act like nothing is wrong when you get back. Party members generally trust eachother unless given a reason not to. If you say "I spend a few days making those magic items, and here they are", then there's not really an in-game reason for your party to distrust you. If they never look for evidence of wrongdoing, then they're a lot less likely to find it.

One thing to keep in mind is that your party will probably need a very solid split between player knowledge and character knowledge. It is nearly impossible to not make your fellow players suspicious about your evil actions if they're a secret out of game as well as in game. Nothing makes a player want to investigate more than passing secret notes to your GM. You're probably going to want to have a conversation about this with your GM and other players, just to make sure that when people try to find you out, they're doing it based on in-game reasons and not metagame ones.

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