[RPG] How to apply size modifiers (in a melee attack) with hit location in GURPS

gurpsgurps-4e

The warrior finds a good spot to jump over the dragon's head, releasing a melee attack (possibly an all-out attack) against the Dragon's head.

Supposing that the Dragon has size modifiers high enough for the head to be as large as the warrior.

  • Will the warrior get penalties by hit location (skull)?
  • Will the warrior gain any bonus from the Dragon's SM?

Best Answer

You would use both, but potentially a modified Size Modifier.

While Kromm does say that they had intended for SM to apply to melee combat but basically left it out of a number of places making it confusing, the best answer to this may be from this subsequent addendum in the GURPS 4e FAQ (similar to the GULLIVER approach):

3.4.2.23 How do I apply Size Modifiers in melee combat?

Normally, the size modifier of your opponent is applied to your attack roll, whatever yours is. The problem is in some cases, it causes a big problem; for example, two ants (SM -10) have practically no chance of hitting each other unless they have Brawling-20+. To correct this, a new optional rule has been introduced:

When two opponents face each other in melee combat, apply the difference in size modifiers as a bonus to the smallest attacker and as a penalty to the biggest. However, the bonus to a small opponent is limited to +4; attacking a wall ten times as big as you is no easier than hitting a wall four times as big - your reach limits where you can hit.

Note: This is an addendum to the rule in the Basic Set, not an erratum.

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