[RPG] How to balance the power of loot between player characters

balancednd-5egm-techniquesmagic-itemsparty

The 5e DMG only gives proximate levels of item strength: common, uncommon, rare, very rare, and legendary. The item levels don't really seem to help me judge if two items of the same rarity will be equally as strong. I am not looking to keep my party on track with the recommended starting equipment listed on page 38 of the DMG as an answer to a 3.5 question would have me do. I only care about balancing the power level within the party.

I don't want some members of my party having items that prove to be incredibly useful while others have items that are rather impractical or too situation dependent.

In the 5e DMG on page 153 it says:

"Rarity provides a rough measure of an item's power relative to other magic items. Each rarity corresponds to character level…"

I understand that I can give my party as much or as little treasure as I want (DMG, p. 133) but when I do give items to them I don't want the party to be drastically unbalanced.

Is there some way to award magical items while also keeping a balance of power in my group?

Note: I'm not overly fond of randomly rolling for magical items in the first place. Solutions where I chose each members items is not a problem as long as the solution helps me gauge the strength of the items I'm choosing. If it helps I have a party of five consisting of a Paladin, a Rogue, a Monk, a Druid, and a Bard. The party level is 3, though this should hopefully be a solution that I can use throughout a long campaign as they make their way to 20.

Best Answer

Arguably, this isn't your problem. In most circumstances, you don't give loot to specific characters - you give it to the party, and let them sort out how it gets distributed.

Yes, this could theoretically lead to one player hogging all the magic items, but that's a solved problem; As long as your players are aware that they can negotiate how stuff gets shared around, they'll generally spot unfair situations, renegotiate as necessary, and generally agree on equitable solutions on their own.

If one player's lack of magic items is dragging the party down, that's the whole party's problem, and most players will realise that pretty quickly; Even the most selfish of players will agree it's a good idea to share the wealth if it improves their own survivability.

If magic items have already made one player much more powerful than the others - Well, it's not like magic items are bound to the first person who picks them up; Your players can always just redistribute them where they'll be more useful.

If your players don't find an uneven distribution of loot to be inequitable - Well, then there's no problem to solve; Everyone's already having fun, and that's what the game is all about.

So, to repeat myself, this isn't your problem: Working out how to distribute loot is just another part of the game. Heck, some players find it one of the most fun parts of the game: Working out how to effectively use available resources is core gameplay, and deciding how magic items should be distributed for best effect is part of that.