[RPG] How to become a “tank” with a Paladin


I just started a new campaign and am playing with some new players.
I let them pick what roles they wanted first so they could have the most fun out of the game. The problem is that I got stuck with the "tank" role.

As as someone who only plays Wizards, Sorcerers and Rangers I have no idea how to keep a druid and a wizard safe, and to keep the damage on me without me getting killed every encounter.

I would just like some tips about how to draw enemies to me and how to survive having done so.

Class : Paladin
Race : White dragon born
Strength – 15 (+2)
Dexterity – 13
Constitution – 14
Intelligence – 10
Wisdom – 13
Charisma – 14 (+1)

Best Answer

Firstly, regardless of how you play, you can't keep the rest of your party totally safe. There are, however, a few things you can do to help out. There are two parts to your question:

How do I get the enemies to attack me rather than the druid and the wizard?

The most obvious solution to this is to place yourself between the enemy and the rest of your party. The enemies will have to get past you to reach them. Try and position yourself such that an enemy would have to enter then leave your weapon reach, thus giving you an attack of opportunity, before they can reach the rest of your party. Beyond this, there isn't a huge amount you can do, but the Compelled Duel spell may be useful for stopping a single powerful enemy from reaching them.

Using the protection fighting style allows you to use a reaction to make attacks against one ally less likely to hit.

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

How do I survive the attacks from the entire enemy force?

Get your AC as high as possible. For a tank, it is definitely worth taking a shield rather than a 2-handed weapon for the +2 AC. The defensive fighting style will give you an extra +1, for a starting AC of 19. A Shield of Faith spell would get it up to 21. If you do manage to get in a situation where the enemy is unable to reach the rest of your party without going through you, remember that you don't actually need to attack. You can take the dodge action every turn, and it will be extremely hard for the enemy to do serious damage, while the rest of your party pump out DPS from relative safety.

Sometimes, the best defense is a good offense

Remember that it will not always be possible to block the enemy from reaching your party. There will be times when your best option is to bust out the Paladin's high DPS (because Divine Smite does fantastic spike damage), and kill the enemy as quickly as possible.

If the enemy are all dead, they can't hurt your squish little casters, can they?

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