[RPG] How to build a rogue unchained to be able to fight with 2 blade boots and 2 daggers

multiattackpathfinder-1erogueunchainedweapons

How to build an Elf rogue (unchained) to be able to fight with two "Blade boot" and (in my case) two "Dagger" at the same time?

I am doing a two-weapon fighting Rogue Unchained. I found in the list of available weapons the Blade Boot, and since then I can only think about how to be able to use them effectively in combat!

  1. Would having 2 blade boots and 2 daggers still qualify for the "Two-Weapon fighting" feat? Or, does this feat evolve to "Multiweapon Fighting" by having Blade boot equipped? I would think that it does evolve.
  2. How to reduce the drawback of having Blade Boots equipped? I am thinking of taking both rogue talents: "Ledge Walker" and "Light Walker". Any other talents, feats, or skills that will help my build?
  3. What archetype helps this character concept? I was going to take "Knife Master" and "Scout", but it seems that Blade Boots don't qualify for Knife Master. Is there a better choice?

Best Answer

Talk to your GM—the rules here are hopelessly broken and need judgment

First, we have the entire Multiweapon Fighting “replaces” Two-Weapon Fighting mess, which is confusing and unclear. It’s not even clear what that is supposed to mean, much less how it does or doesn’t help here.

Second, the prerequisite for Multiweapon Fighting, as well as the special clause that triggers the “replacement,” specifies that this is for creatures requiring 3 hands—ignoring all the myriad ways to use three weapons without three hands, like the blade boot (which didn’t exist at the time) and armor spikes (which did). This is nonsense.

Third, Paizo has an FAQ entry that is utter nonsense, and literally cannot be consistently applied, but it does suggest that you need a free hand to use a weapon that doesn’t use a hand like armor spikes or, in this case, blade boots. Ignoring the inanity of the ruling itself (how? why?), the FAQ doesn’t even address what that actually means. There are a great many rules holes and inconsistencies surrounding this FAQ entry. For more details, see this answer, and especially its associated chat discussion log.

My (strong) recommendation here is to simply ignore the fact that they wrote two separate feats entirely, and (even more strongly) ignore that incredibly-dumb FAQ entry. Neither is going to improve your game. Neither is going to provide a useful balancing factor for any character. And neither is at all clear on its face.

But no matter how strongly I feel this way, or how much you might agree with me, you have to talk to your GM about this. Unfortunately, in this instance, Paizo has let you both down utterly and now it’s up to the two of you to pick up the mess. And that may mean that your GM simply doesn’t want to go to that much effort for your character. You therefore may be out of luck here.

Other issues...

Ledge walker and light walker are both decent, and very good if they solve the problems that blade boots cause. Double-check that with your GM, though: the order of operations here should work in your favor, but your GM shouldn’t be caught off-guard by it either.

As for the archetypes, yes, knife master will not treat a blade boot as a dagger for sneak stab. You could ask your GM to change that, or just suck it up, but then you don’t get much out of sneak stab (\$x\$d8 + \$x\$d4 has the same expected damage as \$2x\$d6). Scout, on the other hand, is quite good, and I’d recommend it.