[RPG] How to cast Mending on a clockwork character

cantripsdnd-5ehealinghomebrewspells

I'm playing a DnD campaign (my first real one). My DM is pretty new to it as well and we are unsure of the following rules and how they work together.

I am playing a custom race: Clockwork. I realise this might not be the best idea since we're new to DnD but here we are…

Anyway, my character is also an artificer with a mending cantrip.

The clockwork race has a trait called Made to Mend which stops you from dying if someone casts mending on you.

But how does healing work if I want to heal after a battle? How much does it heal and how many times do I need to cast it?

I'm made purely out of mechanical components so I should obviously be able to use any means that normally fix mechanical components to heal, right?

We can assume that the damage in quesion is all to non magical faculties of my player (i.e. I don't have to wory about Mending's limitation on restoring magical properties).

Best Answer

Given that this is a homebrew race, it seems unlikely (and, in fact, completely impossible) that the game is actually designed to take it into account, and homebrew content frequently has issues with things that would come up in play-testing. As far as the content present only in the class, there is no way to answer this question; whoever created this race didn't seem to make provisions for healing.

However, per Wayfinder's Guide to Eberron, warforged can be healed via all the same methods as an organic adventurer (healing magic, healers kits, and resting). Warforged are humanoid constructs, as are the clockworks, so I believe it's reasonable to extrapolate between the two.

(I would also suggest that you just play a warforged with clockwork flavor, for the sake of simplicity and balance, especially as a newer player, but that's not the question you asked.)