[RPG] How to check if a new group is OK with a plotline from an ethical standpoint without spoiling the plot

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TL;DR: I am unsure if the plotline I planned is "too dark" for a new group, and would like to discuss the level of grit with them without spoiling the plotline. How can I do this?

I am planning a campaign where an evil dryad witch has kidnapped a bunch of children and is planning to turn them into trees which she can sell to the local sawmill. My idea is for there to be a grove where the kids are kept prisoner, where the heroes (have the option to) fight her and save the children.

The next idea is that she can mind control the children, using them as meat shields.

I feel like this could be a pretty epic moment if they manage to keep the children safe/heal them from the mind control and slay the witch. However, I'm worried that this triumphant moment will turn sour if they mindlessly hack and slash at the mind controlled children instead of saving them all, and realise only afterward what they have done.

The problem with all this is that I am planning this adventure for a new group – I have neither played nor DM:d with them previously (although I know some of them personally). The experience level ranges from near-beginner to intermediate. Since I am a bit concerned that the plot I planned could be considered "too dark", I would like to bring up the topic of what we consider in-bounds (as a group) in advance of the session. How can I start this discussion without spoiling the plot specifically?

Best Answer

Establishing a Protocol

Many RPG groups have a protocol for handling potentially uncomfortable situations.

At the start of your game, you give all your players a card with an X on it, and you say: "We might touch on uncomfortable topics in this game. If you encounter a topic that makes you uncomfortable, show us this card. We won't ask why the topic makes you uncomfortable and we won't try to persuade you to be okay with it. All that we'll ask is what we need to remove from the story. We could remove it by just skipping past it and letting it happen "offscreen", or we could agree that it doesn't happen entirely."

You can read more about these protocols in our related question: What do the terms "lines" and "veils" mean?

This protocol was intended for use in very improvisational games, but you could also use it in your game. You'd have to think in advance about how you'd change the story if someone objected -- probably you'd say "okay, so they're not children at all, they're some sort of tree-monster, and the children are safely tied up over there."


My Experience

It happens that I have some personal experience of running a D&D game in which players can kill mind-controlled civilians. I frequently run The Orb Of Storms for strangers at game stores; this scenario involves civilians who have been captured, converted into werewolves, and mind-controlled by evil druids.

The group has the option to kill the werewolves, to set them free of the mind control, or to restrain and cure them. I've had groups do all of these things. Sometimes a single group takes all three of the approaches, with different werewolves, as the story progresses.

Nobody has ever had a problem with this. Some groups try to rescue the werewolves; some groups don't care. Nobody has been upset by it.

Your Situation

Your game might be worse, because you're specifically using children as the captured NPCs. There's a different scenario I run which involves a mind-controlled child attacking the group, and most of the groups I've run this for have gone to great effort to avoid killing the child.

What this experience suggests to me is that your group will probably also try pretty hard to avoid killing any children; if you make sure to include a well-clued way to avoid doing this, I think it's very likely that the group will take it.

The other thing this suggests to me is that, if you worry that the children thing is too dark, it seems to me that you could replace them with adult peasants. Then my experience of the werewolf game would directly apply.