In almost all situations, improving your chance to hit is better than improving your damage roll. And thus, Attack Advantage will almost always be preferable to Damage Advantage.
I went ahead and wrote an AnyDice program to compare the two, and if you'd like to go fiddle with it, you can find it here. In the program, I compute average damage per attack for both Attack Advantage, and Damage Advantage.
I ran multiple tests with different weapons, AC bonuses, and Attack Bonuses and came to the following conclusion.
If the target's AC is more than 3 points higher than your Attack Bonus (which is usually the case), then Advantage on Attack Rolls yields a higher average damage than Advantage on Damage Rolls does. This holds up for all weapon dice-sets that exist in the PHB.
So, to give one example: that of a character with 20 STR and a Longsword...
Opposed by an AC of 15, if his Attack Bonus is +11, his Average Damage Per Attack will be...
- Attack Advantage: 9.72
- Damage Advantage: 9.45
If you increase his Attack Bonus to +12, then...
- Attack Advantage: 9.84
- Damage Advantage: 9.99
This pattern holds true as you increase AC...the larger the gap between AC and the Attack Bonus (and, in general, there will be a significant gap between the two) the less useful Damage Advantage will be.
This also follows logically. Advantage on a Damage Roll increases your chances of doing a little more damage. Advantage on an Attack Roll increases your chances of doing any damage at all. So Damage Advantage can mean the difference between doing 6 damage and 8 damage. Attack Advantage can mean the difference between 0 damage and 8 damage.
That being said, I discovered another situation in which Damage Advantage holds up better. If you do not have the two-weapon fighting feature, and so your off-hand damage does not gain the +damage from the attack stat, then the AC/Attack Bonus margin increases to 5, instead of 3. i.e. +10 to hit vs AC 15 with an off-hand weapon (no bonus), Damage Advantage is better. But, even here...it won't be often that you have such a high Attack Bonus against something with an AC that is low enough you only need to roll a 4 to hit it. So, practically speaking...this doesn't matter much.
So, TL;DR: Damage Advantage is almost always inferior to Attack Advantage.
Best Answer
Narrate the failure mode accordingly.
If the barbarian is missing attacks that would have hit but for the use of GWM, emphasize that in your narration of the missed attack, just as you would for things like the use of shield, resistances, vulnerabilities, etc:
Depending on your table's standards on attack narration, this can be subtle, or you could be more overt and directly cite the mechanics involved:
If the use of GWM is overkill such that the extra damage goes to waste, you can narrate that on a hit as well: