[RPG] How to communicate, in game, to a player that they are behaving sub-optimally in a specific section (that was designed for them)

combatdnd-5egm-techniquesoptimization

So, I have a PC (Barbarian) who is having trouble hitting things. Even with advantage. They are just not rolling well, and can't hit above a 11 on the dice.

The player has expressed some dissatisfaction with not having "a lot of options", even though with their build, it seems to me that they have 2 "levers" they can pull: Reckless Attack (Trading Advantage on Attacks Made vs Advantage on Attacks Made against you) and Great Weapon Master (-5 to attack, +10 damage). And this player always has both on. And they'd hit a lot of the time if they'd not use the GWM modifier.

So, I started adding some 4E-style minions to the game. Really low HP, standard AC, who this character can kill in one hit (even without GWM, they’re doing 3d6+8 on a hit, while raging). But they’re still constantly using GWM.

How can I communicate to this player (or any player), that their current SOP is not only sub-optimal, but is hurting their fun?

Best Answer

Narrate the failure mode accordingly.

If the barbarian is missing attacks that would have hit but for the use of GWM, emphasize that in your narration of the missed attack, just as you would for things like the use of shield, resistances, vulnerabilities, etc:

Alright, roll for it.... 17, and with the penalty it's a 12, oh, that's a miss. Alright, you bring your weapon down, and while the skeleton isn't exactly quick on its feet, the extra wind-up time for your mighty blow is just barely enough to give it the split second it needs to slide sideways and out of the way of your strike...

Depending on your table's standards on attack narration, this can be subtle, or you could be more overt and directly cite the mechanics involved:

... If that had been a regular attack, without your GWM penalty, it would have been a hit.

If the use of GWM is overkill such that the extra damage goes to waste, you can narrate that on a hit as well:

The sheer power of your strike crushes the skeleton into a pile of bone splinters and dust under your weapon, absolutely obliterating it, covering you and everything within ten feet in a thin layer of bone dust, and leaving a wonderful little crater in the ground...

... It was frail enough that the attack was enough to destroy it even without GWM's bonus damage.