[RPG] How to Constructs use Magic

magicmagic-itemsmonsterspathfinder-1e

In Pathfinder I am currently trying to design a few encounters with a supposed ghost ship (actually a Colossal Animated Object) complete with a crew of Haunted Objects (again, Animated Objects), but I am having a few difficulties with the logistics behind my concept that I cannot ignore.

One of the biggest issues that I have plot-wise would be how to hide the fact that there is a massive force of Animated Objects aboard the ship, including the ship. I also feel I need a drawback in case animated cannons end up becoming nerfed from the process of becoming animated. So I was wondering would an object with an enchantment keep its improvements after becoming animated? If not, could a construct be custom-built to hold a wand and have some helper swap out used wands?

Best Answer

The Animate Objects spell states (emphasis mine):

An animated object can be of any non-magical material. You may animate one Small or smaller object or a corresponding number of larger objects as follows: A Medium object counts as two Small or smaller objects, a Large object as four, a Huge object as eight, a Gargantuan object as 16, and a Colossal object as 32. You can change the designated target or targets as a move action, as if directing an active spell.

So enchanted objects are not a valid target.

Also, a construct could be custom-built to hold a Wand but it would not be able to use a Wand. Wands are activated by using Spell Trigger:

Activation: Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn't provoke attacks of opportunity.

And to be able to use Spell Trigger, you need to have the spell on your class list:

Spell Trigger: Spell trigger activation is similar to spell completion, but it's even simpler. No gestures or spell finishing is needed, just a special knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken. Spell trigger items can be used by anyone whose class can cast the corresponding spell. This is the case even for a character who can't actually cast spells, such as a 3rd-level paladin. The user must still determine what spell is stored in the item before she can activate it. Activating a spell trigger item is a standard action and does not provoke attacks of opportunity.

Animated Objects don't have any class levels.