[RPG] How to convert some of LotR’s main characters to D&D 4e

conversiondnd-4e

I want to show my groupmates D&D 4e, but they know nothing about it. However they do know The Lord of the Rings, so I would like to convert the characters from there into D&D 4e.

Any books can be used as a sources, because I'm going to make pregenerated characters for them.
But I don't know which classes I should use.

My assumptions:

Frodo – Halfling Rogue
Gimli – Dwarf Fighter
Legolas – Elf Ranger
Aragorn – Human ???
Gandalf – Human(?) Wizard(?)

Best Answer

Pick the classes and races that best capture those characters to you. It seems to me you're having trouble because you want to make sure you do them the right way, but there isn't any one right or best way to do them.

Last year, we broached the topic of how to build Gandalf in D&D 3.5e. BESW summarised the problem with this quite well in his answer:

You want to "recreate Gandalf from the books" "in D&D3.5 terms." You can't, not precisely. D&D isn't a good fit at all for actually recreating LotR scenarios or characters: it has a different mythos, a different philosophy toward magic, and is built with mechanical considerations that Tolkien didn't have to worry about.

The same problem exists for D&D 4e. Since it's so totally different, there's not going to be any single correct or totally accurate way to convert LotR characters to D&D 4e. Instead, there's multiple ways, all of them accurate from certain perspectives. Tolkein also had the leeway to make characters who weren't total fight machines, such as Frodo, so converting them into a system where player characters are all about fighting well is going to take some ingenuity (and might be best avoided as player characters).

The best you can do is as BESW suggested in his answer: consider what the character means to you, and take one perspective on them. Then create a build that captures that perspective on the character quite well.

Gandalf could be a Wizard, or possibly more suitably a Bard. Aragorn may be a melee-focused Ranger, Cleric, Paladin or Warlord. Since you won't find a single correct approach, the important thing is just that it feels right to you, and that your build captures an aspect of that person well.

D&D 4e is also very accommodating of refluffing, since this edition in particular has very well separated mechanics from fluff. You can change the descriptions of items (PHB p224, RC p279) and powers (PHB p55). Class descriptions should be taken as guidelines, race descriptions suggestions of the typical features. This means you can acknowledge Aragorn's half-elven heritage by statting him as an Elf or Half-Elf, and still give him a human appearance and call him human in-game.

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